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Tips on Creating a Map
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This is a tutorial that gives you some tips on creating a map. There is no major guide here just some things to consider when mapping.

Tips, tips, tips! Warning: No guide, just things to consider! 8 things to consider!

 

1. Take your time. :D

2. If your map is too big, it can cause problems. (May not happen to everyone) To me, I have building fast file errors. Those nasty assertion failures. When I tried made a map seperately by making different parts, and combined together it causes problems as if the map is made as a whole. Therefore, split up the map and leave it. It's okay to split a map into different parts! The best part is, each part can be considered individual missions or sub-missions. It also allows you to keep things organized, especially the script. I split up my map into parts in case of errors and creating individual scenes.

3. Organize your scripts. Use double slashes (//) if need to. Also you can use it to comment. When give the player weapons, make it an individual thread. Ex.

thread player_weapons();

player_weapon()

{

level.player takeallweapons();

.....etc

}

 

Do the same for threads as well.

Ex.

 

thread stuff();

 

thread stuff()

{

thread player_intro();

thread vehicles();

thread snipers();

....etc

}

 

4. When compiling the BSP, use the fast and noModel Shadow to make the compiling quicker to save time. If you're mapping for the first time or continuing map, just compiling quickly. I don't think you need to see how beautiful your map looks. Just need to see if your map works fine! Compiling quickly saves time so you can have time to fix assertion failure errors, script errors, texture errors, etc.

5. Within playable area, use prefabs for models so you can have clips made for you already. Outside of the playable area, use regular models.

6. To block off players from going outside the playable area of a map, use hedgehogs, barriers, barbewires, cars, buildings, etc. Hedgehogs are common for rural maps. Barriers, cars, buildings are common for urban maps. Barbewires are common for both urban and rural maps. You can also use the tree texture. Walls are good to use, especially indoor maps.

7. Use the compile tool to your advantage! Use onlyent, sample scale, etc.

8. Beautify your map with many objects. Use buildings, waters (sewers), trees, plants, walls, decals, textures, vehicles, lamps, grass (really long grass, use the modelscale in the key box), etc.

8. Just like any other things you do in life, you gotta take breaks! Map once a day, once in a while, etc. You have a life!

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