Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds

Members Online

»
0 Active | 73 Guests
Online:

LATEST FORUM THREADS

»
CoD: Battle Royale
CoD+UO Map + Mod Releases
Damaged .pk3's
CoD Mapping
heli to attack ai
CoD4 SP Mapping

Tutorials

»
Left 4 Dead
ratings:
Awful Rating
Poor Rating
Average Rating
Good Rating
Excellent Rating
List of L4D 2 Entities
Versions: You must be logged in to view history.

All entities which are new or updated in Left 4 Dead 2.

Environment

Filter

  • filter_health - Can filter based on the health of the activator, and wheter they have adrenaline active or not
  • filter_melee_damage - Can filter based on melee damage, and the type (all, slash or club)

Function

Information

Misc

Weapon/Upgrade Spawn

Updated

Environment

  • env_fog_controller - Has new entrys/inputs for settings such as Set2DSkyboxFactorLerpTo (Amount of fog to blend into 2d Skybox to lerp to)
  • env_tonemap_controller - Can now set TonemapPercentBrightPixels, and other settings.

Function

  • func_elevator - Added input to set max speed dynamically
  • func_move_linear - Added ResetPosition/TeleportToTarget
  • func_nav_blocker - Added toggle to determine if nav flow should be recomputed or not
  • func_orator - Now allows setting the max legal followup distance for automatic responses
  • func_precipitation - Added Rain Storm, Bugs, and Smoke
  • func_push - Added OnStartTouch output, and input SetMaxSpeed to allow setting the push speed dynamically
  • func_rotating - Added SnapToStartPosition

Information

  • info_director - Added many outputs to fully customize scavenge games, also includes scripting and journal support.
  • info_gamemode - Added additional game modes, added OnNavAnalyze output which is fired only when map is loaded with -navanalyse command line option set
  • info_particle_system - Added setting to allow forcing particles to always render infront of everything
  • info_survivor_position - Can now be tied to a specific gamemode, and given a specific intro to play

Misc

  • Worldspawn - Can now choose time of day (evening, midnight, etc..), music post-fix name (for Music soundscripts to reference), as well as starting music type (Mission Start, Check Point)
  • beam_spotlight - Added NoFog spawnflag.
  • sky_camera - Added additional options for customizating plane clipping offsets, etc
  • filter_activator_infected_class - Added the new special infected
  • logic_auto - Added 'OnDemoMapSpawn' output
  • postprocess_controller - Can now dynamically alter film grain and vignette strength

Point

  • point_hurt - Added additional damage type: "FULLGIB"
  • point_spotlight - Added option to set Halo size
  • point_viewcontrol_multiplayer - Updated with additional inputs, toggles, and most importantly it now supports 'Target Entity' to easily create simple smooth gliding intro animations without relying on custom model animations.

Prop

  • All props now have a 'Lag Compensation' toggle. (Use sparingly!)
  • prop_car_alarm - Added ability to enable/disable
  • prop_door_rotating - Added 'glow' option
  • prop_physics - Added OnHitByTank output, for creating custom events when a prop is punched by the tank.

Trigger

  • trigger_finale - Added types selection: "Standard" "Gauntlet" "Custom" "Scavenge", and a property to define max points for scavenge mode.
  • trigger_hurt - Added additional damage type: "FULLGIB", and the option to have it 'think' every frame instead of every half second. (Expensive!)

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»