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i show u how make leaking objects VERY SIMPLE on sp by tomv8 radiant : make script_brushmodel give target name of leaking and script_noteworthy of either 1. barrel_oil 2. barrel_leak 3. barrel_sludge 4. barrel_water then radiant is done now in gsc after the maps/_load::main() add maps/_leak::main() so it looks like this maps/_load::main() maps/_leak::main() and u done :) run in developer and then shoot the brush itl come out as missing fx then add the missing assets to zone :) |
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