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i show u how make leaking objects VERY SIMPLE on sp by tomv8
radiant : make script_brushmodel give target name of leaking
and script_noteworthy of either
1. barrel_oil
2. barrel_leak
3. barrel_sludge
4. barrel_water
then radiant is done
now in gsc after the maps/_load::main() add maps/_leak::main() so it looks like this
maps/_load::main()
maps/_leak::main()
and u done :) run in developer and then shoot the brush itl come out as missing fx then add the missing assets to zone :)
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