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Here is a full list of particle effects to use in your maps
Particle Effects
The following is a list of particle effects that can be used in user generated missions:
Effect name |
Short Description |
x_checkpoint_Master1 |
Check Point Smoke |
x_checkpoint_Master1_small |
Check Point Smoke |
X_DBRS_WOOD_Master1 |
Debris trail smoke for wood |
X_DSTR_BUILDING_RADIAL_Master1 |
Destruction effect – Blast ring for buildings |
X_DSTR_BUILDING_RADIAL_Master1_very_small |
Destruction effect – Blast ring for buildings |
X_DSTR_BUILDING_RADIAL_Master1_small |
Destruction effect – Blast ring for buildings |
X_DSTR_BUILDING_RADIAL_Master1_med |
Destruction effect – Blast ring for buildings |
X_DSTR_BUILDING_RADIAL_Master1_large |
Destruction effect – Blast ring for buildings |
X_DSTR_BUILDING_RADIAL_Master1_huge |
Destruction effect – Blast ring for buildings |
X_DSTR_COK1_Master1 |
Tank Catastrophic damage |
X_DSTR_COK2_Master1 |
Tank Catastrophic damage |
X_DSTR_COK3_Master1 |
Tank Catastrophic damage |
X_DSTR_FUEL_Master1 |
Fuel (Gas) Explosion |
X_DSTR_FUEL_Master1_Small |
Fuel (Gas) Explosion |
X_DSTR_FUEL_Master1_Large |
Fuel (Gas) Explosion |
X_DSTR_FUEL_Master1_Big |
Fuel (Gas) Explosion |
X_DSTR_FUEL_Master1_Huge |
Fuel (Gas) Explosion |
X_DSTR_FUEL_Master1_Med |
Fuel (Gas) Explosion |
X_DSTR_GLAS_Master1 |
Window Destruction |
X_DSTR_GLAS_Master1_Large |
Window Destruction |
X_DSTR_GLAS_Master1_Medium |
Window Destruction |
X_DSTR_GLAS_Master1_Small |
Window Destruction |
X_DSTR_HUMN_Master1 |
Human Catastrophic Damage |
X_DSTR_LIGHT_Master1 |
Light destruction effect |
X_DSTR_POST_Master1 |
Smoke Plumes from Wreckage Infinite duration pre and post destruction effect. |
X_DSTR_POST_Master1_Huge |
Smoke Plumes from Wreckage Infinite duration pre and post destruction effect. |
X_DSTR_POST_Master1_Big |
Smoke Plumes from Wreckage Infinite duration pre and post destruction effect. |
X_DSTR_SWAV_Master1 |
Vehicle Destruction Shockwave |
X_DSTR_SWAV_Master1_Medium |
Vehicle Destruction Shockwave |
X_DSTR_SWAV_Master1_Small |
Vehicle Destruction Shockwave |
X_DSTR_SWAV_Master1_Large |
Vehicle Destruction Shockwave |
X_DSTR_SWAV_Master1_Big |
Vehicle Destruction Shockwave |
X_DSTR_SWAV_Master1_Huge |
Vehicle Destruction Shockwave |
X_DSTR_SWAV_Master1_Med |
Vehicle Destruction Shockwave |
X_DSTR_TRAL_Master1 |
Vehicle Destruction Trails |
X_DSTR_VHCL_Master1 |
Vehicle Destruction (All types) |
X_DSTR_VHCL_Master1_Med |
Vehicle Destruction (All types) |
X_DSTR_VHCL_Master1_Small |
Vehicle Destruction (All types) |
X_DSTR_VHCL_Master1_boats |
Vehicle Destruction (All types) |
X_DSTR_VHCL_Master1_helicopter |
Vehicle Destruction (All types) |
X_DSTR_VHCL_Master1_Medium |
Vehicle Destruction (All types) |
X_DSTR_VHCL_Master1_Large |
Vehicle Destruction (All types) |
X_DSTR_VHCL_Master1_Big |
Vehicle Destruction (All types) |
X_DSTR_VHCL_Master1_Huge |
Vehicle Destruction (All types) |
X_DSTR_WOOD_Master1 |
Wooden object destruction effect |
X_DSTR_WOOD_Master1_small |
Wooden object destruction effect |
X_DSTR_WOOD_Master1_very_small |
Wooden object destruction effect |
X_ENV_BITS_Master1 |
Floating Leaves |
X_ENV_MIST_Master1 |
Environment mist. 20 meter circle emitter. Infinite effect |
X_ENV_SHEL_Master1 |
Distant Shell impacts "Generic" |
X_ENV_SKYF_Master1 |
Sky Cloud Flash. To be placed in front of the sky dome at the correct altitude. Preferable in front of clouds. |
X_ENV_SMOK_Master1 |
Distant Smoke plume. Large. |
X_ENV_SMOL_Master1 |
Smouldering Ground Smoke |
X_ENV_TRCR_Master1 |
Tracer effect |
X_ENV_TRCR_Master1_PLA |
Tracer effect |
X_ENV_TRCR_Master1_USMC |
Tracer effect |
X_ENV_TREE_Master1 |
Tree Impact |
X_EXPL_ARTL_Master1 |
Artillery Strike |
X_EXPL_ARTL_Master1_large |
Artillery Strike |
X_EXPL_ARTL_Master1_med |
Artillery Strike |
X_EXPL_ARTL_Master1_small |
Artillery Strike |
X_EXPL_ARTL_Master1_Large |
Artillery Strike |
X_EXPL_ARTL_Master1_Medium |
Artillery Strike |
X_EXPL_ARTL_Master1_Small |
Artillery Strike |
X_EXPL_CLAY_Master1 |
Claymore Explosion |
X_EXPL_DEMO_Master1 |
Demolition Charge |
X_EXPL_FLAK_Master1 |
AA explosion. To be played between 10 and 50 meters from the player. |
X_EXPL_GRND_Master1 |
Grenade explosion |
X_EXPL_GRND_Master1_Large |
Grenade explosion |
X_EXPL_GRND_Master1_Med |
Grenade explosion |
X_EXPL_GRND_Master1_Small |
Grenade explosion |
X_EXPL_HMORT_Master1 |
Heavy Mortar Explosion |
X_EXPL_JDAM_Master1 |
1000lb Iron bomb Explosion (JDAM) |
X_EXPL_METL_Master1 |
Metal Explosion |
X_EXPL_METL_Master1_large |
Metal Explosion |
X_EXPL_METL_Master1_med |
Metal Explosion |
X_EXPL_METL_Master1_small |
Metal Explosion |
X_EXPL_MINE_Master1 |
Land Mine Explosion |
X_EXPL_MISS_Master1 |
Missile Explosion |
X_EXPL_MISS_Master1_Med |
Missile Explosion |
X_EXPL_MISS_Master1_Large |
Missile Explosion |
X_EXPL_MISS_Master1_Small |
Missile Explosion |
X_EXPL_MISS_Master1_Medium |
Missile Explosion |
X_EXPL_MISS_Master1_Big |
Missile Explosion |
X_EXPL_MISS_Master1_Huge |
Missile Explosion |
X_EXPL_MORTA_Master1 |
Surface Mortar Explosion |
X_EXPL_SHEL_Master1 |
Tank Shell Explosion |
X_EXPL_WATR_Master1 |
Water Explosion |
X_FIRE_ENVR_Master1 |
Fires (Location Specific) |
X_FIRE_ENVR_Master1_Small |
Fires (Location Specific) |
X_FIRE_ENVR_Master1_Med |
Fires (Location Specific) |
X_FIRE_WREK_Master1 |
Burning fire and smoke |
X_FIRE_WREK_Master1_Small |
Burning fire and smoke |
X_FIRE_WREK_Master1_Medium |
Burning fire and smoke |
X_FIRE_WREK_Master1_Large |
Burning fire and smoke |
X_IMPT_BODY_Master1 |
Character Bullet Impact |
X_IMPT_BODY_Master1_Large |
Character Bullet Impact |
X_IMPT_BODY_Master1_Small |
Character Bullet Impact |
X_IMPT_BODY_Master1_Medium |
Character Bullet Impact |
X_IMPT_CONC_Master1 |
Concrete Bullet Impact |
X_IMPT_CONC_Master1_Small |
Concrete Bullet Impact |
X_IMPT_CONC_Master1_Medium |
Concrete Bullet Impact |
X_IMPT_CONC_Master1_Large |
Concrete Bullet Impact |
X_IMPT_DIRT_Master1 |
Dirt Bullet Impact |
X_IMPT_DIRT_Master1_Small |
Dirt Bullet Impact |
X_IMPT_DIRT_Master1_Medium |
Dirt Bullet Impact |
X_IMPT_DIRT_Master1_Large |
Dirt Bullet Impact |
X_IMPT_EXIT_Master1 |
Bullet Exit Blood Spray |
X_IMPT_EXIT_Master1_Blood Tendrils2_DSTR |
Bullet Exit Blood Spray |
X_IMPT_EXPL_Master1 |
Explosion Round Effect |
X_IMPT_EXPL_Master1_Large |
Explosion Round Effect |
X_IMPT_EXPL_Master1_Med |
Explosion Round Effect |
X_IMPT_EXPL_Master1_Small |
Explosion Round Effect |
X_IMPT_FABR_Master1 |
Fabric Bullet Impact (including Armour) |
X_IMPT_GLAS_Master1 |
Glass Bullet Impact |
X_IMPT_GLAS_Master1_large |
Glass Bullet Impact |
X_IMPT_GLAS_Master1_med |
Glass Bullet Impact |
X_IMPT_GLAS_Master1_small |
Glass Bullet Impact |
X_IMPT_HDST_Master1 |
Headshot Bullet Impact (only play when head explodes) |
X_IMPT_LIMB_Master1 |
Limb removal Bullet impact (covers limb model swap) |
X_IMPT_MASN_Master1 |
Masonry Bullet Impact (Stucco/Plaster, plastic, rubber, cardboard, masonry) |
X_IMPT_MASN_Master1_small |
Masonry Bullet Impact (Stucco/Plaster, plastic, rubber, cardboard, masonry) |
X_IMPT_MASN_Master1_Medium |
Masonry Bullet Impact (Stucco/Plaster, plastic, rubber, cardboard, masonry) |
X_IMPT_MASN_Master1_large |
Masonry Bullet Impact (Stucco/Plaster, plastic, rubber, cardboard, masonry) |
X_IMPT_METAL_Master1 |
Metal Bullet Impact |
X_IMPT_METAL_Master1_Small |
Metal Bullet Impact |
X_IMPT_METAL_Master1_Medium |
Metal Bullet Impact |
X_IMPT_METAL_Master1_Large |
Metal Bullet Impact |
X_IMPT_MINI_Master1 |
MiniGun Impact effect. |
X_IMPT_ROCK_Master1 |
Rock Bullet Impact |
X_IMPT_ROCK_Master1_large |
Rock Bullet Impact |
X_IMPT_ROCK_Master1_med |
Rock Bullet Impact |
X_IMPT_ROCK_Master1_small |
Rock Bullet Impact |
X_IMPT_WATR_Master1 |
Water Bullet Impact |
X_IMPT_WATR_Master1_Small |
Water Bullet Impact |
X_IMPT_WATR_Master1_Medium |
Water Bullet Impact |
X_IMPT_WATR_Master1_Large |
Water Bullet Impact |
X_IMPT_WOOD_Master1 |
Wood Bullet Impact |
X_IMPT_WOOD_Master1_Small |
Wood Bullet Impact |
X_IMPT_WOOD_Master1_Medium |
Wood Bullet Impact |
X_IMPT_WOOD_Master1_Large |
Wood Bullet Impact |
X_MISC_STROBE_Master1 |
IR Strobe. Night vision only |
X_MISC_STROBE_Master1_Strobe |
IR Strobe. Night vision only |
X_MSC_ILL_Master1 |
Flare illumination |
X_MSC_ILL_Master1_small |
Flare illumination |
X_OPEN_DUST_Master1 |
Dust jet ejection effect for open windows and doors when a building gets hit with a bomb or grenade. |
X_OPEN_DUST_Master1_2x2x2 |
Dust jet ejection effect for open windows and doors when a building gets hit with a bomb or grenade. |
X_OPEN_DUST_Master1_5x5x2 |
Dust jet ejection effect for open windows and doors when a building gets hit with a bomb or grenade. |
X_SHRD_BRIK_Master1 |
Destruction cover effect for Concrete Buildings. All sizes. |
X_SHRD_BRIK_Master1_large |
Destruction cover effect for Brick buildings. Large and Medium |
X_SHRD_BRIK_Master1_med |
Destruction cover effect for Brick buildings. Large and Medium |
X_SHRD_CONC_Master1 |
Destruction cover effect for Concrete Buildings. All sizes. |
X_SHRD_CONC_Master1_huge |
Destruction cover effect for Concrete Buildings. All sizes. |
X_SHRD_CONC_Master1_large |
Destruction cover effect for Concrete Buildings. All sizes. |
X_SHRD_CONC_Master1_med |
Destruction cover effect for Concrete Buildings. All sizes. |
X_SHRD_CONC_Master1_small |
Destruction cover effect for Concrete Buildings. All sizes. |
X_SHRD_CONC_Master1_very_small |
Destruction cover effect for Concrete Buildings. All sizes. |
X_SHRD_FNCE_Master1 |
Destruction cover effect for wooden fences |
X_SHRD_JUNK_Master1 |
Destruction cover effect for piles of Junk |
X_SHRD_JUNK_Master1_LargeJunk |
Destruction cover effect for piles of Junk |
X_SHRD_JUNK_Master1_SmallJunk |
Destruction cover effect for piles of Junk |
X_SHRD_JUNK_Master1_Rubble |
Destruction cover effect for piles of Junk |
X_SHRD_JUNK_Master1_Bucket |
Destruction cover effect for piles of Junk |
X_SHRD_LHOUS_Master1 |
Bespoke destruction cover effect for the Light House. |
X_SHRD_MAST_Master1 |
Bespoke destruction effect for the radio mast. |
X_SHRD_METL_Master1 |
Metal object destruction Cover effect |
X_SHRD_METL_Master1_huge |
Metal object destruction Cover effect |
X_SHRD_METL_Master1_large |
Metal object destruction Cover effect |
X_SHRD_METL_Master1_med |
Metal object destruction Cover effect |
X_SHRD_METL_Master1_small |
Metal object destruction Cover effect |
X_SHRD_METL_Master1_very_small |
Metal object destruction Cover effect |
X_SHRD_SNDB_Master1 |
Sand Bag cover effect |
X_SHRD_SNDB_Master1_large |
Sand Bag cover effect |
X_SHRD_SNDB_Master1_med |
Sand Bag cover effect |
X_SHRD_SNDB_Master1_small |
Sand Bag cover effect |
X_SHRD_TENT_Master1 |
Tent and fabric building destruction cover effect- All sizes. |
X_SHRD_TENT_Master1_large |
Tent and fabric building destruction cover effect- All sizes. |
X_SHRD_TENT_Master1_med |
Tent and fabric building destruction cover effect- All sizes. |
X_SHRD_TENT_Master1_small |
Tent and fabric building destruction cover effect- All sizes. |
X_SHRD_WOOD_Master1 |
Wooden building destruction cover effect- All sizes. |
X_SHRD_WOOD_Master1_huge |
Wooden building destruction cover effect- All sizes. |
X_SHRD_WOOD_Master1_large |
Wooden building destruction cover effect- All sizes. |
X_SHRD_WOOD_Master1_med |
Wooden building destruction cover effect- All sizes. |
X_SHRD_WOOD_Master1_small |
Wooden building destruction cover effect- All sizes. |
X_SHRD_WOOD_Master1_very_small |
Wooden building destruction cover effect- All sizes. |
X_SHWV_CONC_Master1 |
Dusty Blast-wave effect for concrete buildings |
X_SMOK_ARTL_Master1 |
Smoke Screen Artillery Explosion |
X_SMOK_ARTL_Master1_Large |
Smoke Screen Artillery Explosion |
X_SMOK_ARTL_Master1_Medium |
Smoke Screen Artillery Explosion |
X_SMOK_ARTL_Master1_Small |
Smoke Screen Artillery Explosion |
X_SMOK_ASM_Master1 |
Heavy Smoke Columns |
X_SMOK_ASM_Master1_H_Drift |
Heavy Smoke Columns |
X_SMOK_ASM_Master1_H_Vert |
Heavy Smoke Columns |
X_SMOK_ASM_Master1_H_Hori |
Heavy Smoke Columns |
X_SMOK_ASM_Master1_L_Drift |
Heavy Smoke Columns |
X_SMOK_ASM_Master1_L_Vert |
Heavy Smoke Columns |
X_SMOK_ASM_Master1_L_Hori |
Heavy Smoke Columns |
X_SMOK_CTM_Master1 |
Smoke Countermeasure |
X_SMOK_END_Master1 |
Large Smouldering Smoke effect for Post destruction on buildings. Used in destruction sequences. 300 secs life |
X_SMOK_END_Master1_huge |
Large Smouldering Smoke effect for Post destruction on buildings. Used in destruction sequences. 300 secs life |
X_SMOK_END_Master1_big |
Large Smouldering Smoke effect for Post destruction on buildings. Used in destruction sequences. 300 secs life |
X_SMOK_END_Master1_large |
Large Smouldering Smoke effect for Post destruction on buildings. Used in destruction sequences. 300 secs life |
X_SMOK_END_Master1_med |
Large Smouldering Smoke effect for Post destruction on buildings. Used in destruction sequences. 300 secs life |
X_SMOK_GRND_Master1 |
Coloured Smoke |
X_SMOK_GRND_Master1_White |
Coloured Smoke |
X_SMOK_GRND_Master1_Red |
Coloured Smoke |
X_SMOK_GRND_Master1_Green |
Coloured Smoke |
X_SMOK_GRND_Master1_Yellow |
Coloured Smoke |
X_SMOK_GRND_Master1_Purple |
Coloured Smoke |
X_SMOK_ROK_Master1 |
AAM (Javelin) Smoke Trail |
X_SMOK_SHOK_Master1 |
Tank Dust Shockwave Kickup |
X_SMOK_SHOK_Master1_Medium |
Tank Dust Shockwave Kickup |
X_SMOK_SHOK_Master1_Small |
Tank Dust Shockwave Kickup |
X_SMOK_SHOK_Master1_Large |
Tank Dust Shockwave Kickup |
X_SMOK_SHOK_Master1_Big |
Tank Dust Shockwave Kickup |
X_SMOK_SHOK_Master1_Huge |
Tank Dust Shockwave Kickup |
X_SMOK_SHOK_Master1_Med |
Tank Dust Shockwave Kickup |
X_SMOK_TEX_Master1 |
Engine Exhaust Smoke |
X_SMOK_TRAL_Master1 |
Vehicle Dust Kickup |
X_SMOK_VHCL_Master1 |
Vehicle Smoke Damage |
X_SMOK_VHCL_Master1_MOB |
Vehicle Smoke Damage |
X_SMOK_VHCL_Master1_WEP |
Vehicle Smoke Damage |
X_SMOK_WEX_Master1 |
Exhaust Smoke |
X_SMOK_WEX_Master1_Large |
Exhaust Smoke |
X_SMOK_WEX_Master1_Small |
Exhaust Smoke |
X_SMOK_WEX_Master1_Med |
Exhaust Smoke |
X_SURF_FTWT_Master1 |
Foot Impact Water |
X_SURF_PRPL_Master1 |
Helicopter Rotowash – Land |
X_SURF_PRPW_Master1 |
Helicopter Rotowash – Water |
X_WATR_BOW_Master1 |
Bow Boat Effect - frontal water displacement |
X_WATR_SINK_Master1 |
Boat Sinking Effect |
X_WATR_Splash_Master1 |
Water splash |
X_WATR_SPRY_Master1 |
Wake Spray from a Boat |
X_WATR_TAIL_Master1 |
Rooster Tail on a boat |
X_WEP_CANN_Master1 |
Auto-cannon Muzzle Flash & Smoke |
X_WEP_FLSH_Master1 |
Various Weapon Muzzle Flashes |
X_WEP_FLSH_Master1_50Cal |
Various Weapon Muzzle Flashes |
X_WEP_FLSH_Master1_Assault |
Various Weapon Muzzle Flashes |
X_WEP_FLSH_Master1_GPMG |
Various Weapon Muzzle Flashes |
X_WEP_FLSH_Master1_HandGun |
Various Weapon Muzzle Flashes |
X_WEP_FLSH_Master1_MiniGun |
Various Weapon Muzzle Flashes |
X_WEP_FLSH_Master1_SubMgun |
Various Weapon Muzzle Flashes |
X_WEP_FLSH_Master1_ShotGun |
Various Weapon Muzzle Flashes |
X_WEP_FLSH_Master1_Silenced |
Various Weapon Muzzle Flashes |
X_WEP_GRND_Master1 |
Grenade Launcher Muzzle Flash |
X_WEP_LINK_Master1 |
Metal ammo belt link effect, for the belt fed weapons ejection effect |
X_WEP_LINK_Master1_Large |
Metal ammo belt link effect, for the belt fed weapons ejection effect |
X_WEP_LINK_Master1_Med |
Metal ammo belt link effect, for the belt fed weapons ejection effect |
X_WEP_MISB_Master1 |
Missile Launcher Back Blast |
X_WEP_MISL_Master1 |
Missile Launcher Smoke |
X_WEP_RPG_Master1 |
Rocket Propelled Grenade (RPG) muzzle smoke |
X_WEP_SHEL_Master1 |
Shell Eject |
X_WEP_SHEL_Master1_Large |
Shell Eject |
X_WEP_SHEL_Master1_Med |
Shell Eject |
X_WEP_SHEL_Master1_Small |
Shell Eject |
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