Members Online»
0 Active | 94 Guests
Online:
|
LATEST FORUM THREADS»
by StrYdeR
Posts: 3 / 151 The Future of MODSonline
In The News by KAZAM3766
Posts: 1 / 501 CoD: Battle Royale
CoD+UO Map + Mod Releases by morgawr
Posts: 1 / 2575 Damaged .pk3's
CoD Mapping by lazygit
Posts: 1 / 3092 heli to attack ai
CoD4 SP Mapping by DrBiggzz
Posts: 11 / 991 New Cod UO Rifle Mod.
CoD Mapping |
Polls»
|
Learn what to think about before building your missions.
About Mission Design
Before we launch the Mission Editor, we will discuss how you should approach designing your missions. You will learn that the Mission Editor has a large number of features and the missions that you create can be very complex and unique. Once you have learnt the basics of the application you will have enough knowledge to begin making your own missions. Before you begin placing soldiers and vehicles on the Mission Editor, you should consider writing down your ideas on paper. By writing your mission ideas down on paper you will have a detailed log of what units, locations and objectives are contained within your game and will make the process of creating more complex missions easier.
Some high level things to consider when creating missions:
Once you have written this initial draft on paper, you will get a better idea of the number of missions and the overriding story that needs to be told over the course of these missions. Now you need to break down your missions into further details, this will help you detail as much information about the missions before you start placing items within the Mission Editor..
Some ideas that you can use to document your missions:
It is expected that you will make small changes to your missions through-out the mission design process. Writing down your ideas on paper before you begin will help reduce any wholesale changes to your missions and make the whole process more enjoyable.
Here is a simple example of how you might document a campaign and its missions. Even though this is a very simple example it should allow you to get a good idea on how to structure your mission design documentation. You are free to add or remove the different headings to suit your own style of working.
Campaign Name : New Beginnings |
|
Number of Missions |
4 |
Story |
You have been deployed to a US training base situated on Skirinka Island. You have to complete a number of tasks to complete your basic training. Once basic training has been completed you will then be deployed to combat operations. |
Actors | Pvt Bruder - Player Character. |
Here is an example of the missions involved in the campaign.
Mission 1.
Mission Name : The Short Walk |
|
Mission Number |
1 |
Mission Description |
You have just arrived at base camp situated on the west side of Skirinka Island. Your first task is to enter base camp |
Mission Start | Pvt Bruder begins the mission just outside base camp. |
Mission End | Pvt Bruder is required to walk past the camp guards and enter the base camp. |
Key Location | Base camp situated on the beach on the west side of Skirinka Island. |
Player Side | USMC |
Date and Time | Oct 10th, 13.00 hours |
Weather | Cloudy |
Player based forces | 2 + Pvt Bruder |
Enemy forces | 0 |
Mission 2.
Mission Name : Annihilation |
|
Mission Number |
2 |
Mission Description |
You have been tasked with destroying the unmanned enemy tank using weapons found in the weapon crates. |
Mission Start | Pvt Bruder begins the mission just inside base camp. |
Mission End | The player needs to access the ammo crates, equip the FGM-148 Javelin and destroy the enemy tank. Mission ends on destruction of the tank. |
Key Location | Base camp situated on the beach on the west side of Skirinka Island. |
Player Side | USMC |
Date and Time | Oct 11th, 15.00 hours |
Weather | Clear |
Player based forces | 2 + Pvt Bruder |
Enemy forces | 0 |
Mission 3.
Mission Name : Bruders Landing |
|
Mission Number |
3 |
Mission Description |
Its time to move base camp. You will make your way to the North East to the light house. Travel by helicopter. |
Mission Start | Pvt Bruder begins the mission just inside base camp. |
Mission End | Pvt Bruder is required to take the helicopter to the light house. On landing near the smoke signal the mission will end. Mission will only successfully complete if the helicopter is used and lands within a particular triggerzone. |
Key Location | Base camp situated on the beach on the west side of Skirinka Island and the light house in the North East of the Island. |
Player Side | USMC |
Date and Time | Oct 11th, 16.00 hours |
Weather | Clear |
Player based forces | 4 + Pvt Bruder |
Enemy forces | 0 |
Mission 4.
Mission Name : End of the Road |
|
Mission Number |
4 |
Mission Description |
You will need to drive to the extraction point so you can be redeployed. |
Mission Start | Pvt Bruder begins the mission just outside the lighthouse base camp. |
Mission End | Pvt Bruder is required to take the vehicle and drive to the extraction point. |
Key Location | Light house in the North East of the Island. Extraction point is a few miles to the South West. |
Player Side | USMC |
Date and Time | Oct 14th, 09.00 hours |
Weather | Stormy |
Player based forces | 4 + Pvt Bruder |
Enemy forces | 0 |
Latest Syndicated News»
Comments: 5
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which... Comments: 5
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ... Comments: 5
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead?
... Comments: 5
Codutility.com up and runn...
It seems to me the like the site is completely dead? Comments: 5
Codutility.com up and runn...
Yeeaahhhh.........
|
Latest Downloads»
OHMY Don Quixote
Call of Duty 2: Maps: Multiplayer (5.76Mb) OHMY Neuburg
Call of Duty 2: Maps: Multiplayer (6.84Mb) OHMY Tebessa
Call of Duty 2: Maps: Multiplayer (7.36Mb) OHMY POW Camp
Call of Duty 2: Maps: Multiplayer (2.15Mb) OHMY Valley
Call of Duty 2: Maps: Multiplayer (5.7Mb) |
Partners & Friends»
|
Site Links and Information
|
Partners
|
Friends
|
Copyright © MODSonline LLC
Tresware Content Management System © 2011
Website Designed by LKFX and Developed by Tresware