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Rotating Brushes
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Rotating brushes such as fans.
func_rotate, by Darkone

Thanks to Darkone for the work put into this tutorial.

1. ok to make this simple we will make a brush say 64x64x64.......wow a square

2. ok now make a brush inside of it centered going through it from top to bottom using the origin texture. (fig.1)

3. Now select both brushes by holding shift and left clicking o­n them both in the 3d window.

4. While both are highlighted right click your screen and the entity window should drop.

5. Choose func/func_rotating.

6. Now while your new func_rotating is made press the N key to open the entity editor.

7. in here there are a few settings you can tweak, for instance dmg,speed,and axis
  1. dmg: how much damage it will cause the player when blocking it. To set this type dmg in the "key" box and 1000 in the "value" box (this setting is based o­n if you want it to kill the player when touched)
  2. speed: how fast it will rotate. "key" speed "value" how fast you want it. 100 default
  3. axis: x,y,or z which axis you want it to rotate. default is z axis. do set this simply check the box in the window
  4. dont forget to check the "start o­n" box so your func_rotating will start when the level does.

note: if you have played the infiltration gametype you will have seen the helicopter that you have to retuurn the briefcase to. the blades o­n the helicopter are simply a func_rotating with a high speed and a high dmg value.

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