
Members Online»
0 Active | 10 Guests
Online:
|
LATEST FORUM THREADS»
by ammys09
Posts: 1 / 236 warfare
CoD4 Map + Mod Releases by devielthan
Posts: 1 / 1772 Key Things the Design Comm...
CoDBO MP Mapping by rabbihasan21
Posts: 1 / 1093 Three Out of 10 Television...
CoDBO General by warrior777
Posts: 2 / 896 Voting menu on maps
CoD+UO General by
Posts: 0 / 787 Hauling 911
CoDBO3 General |
Polls»
|
This tutorial will show you how to have a double door but the doors go different ways.
[*note this involves no scripting*]
ok i take it as you have the building you want the doors in right?
make a script_model or script_brushmodel.
give it keys & Values of.
"script_linkTo" "1" (make this different from the other one.)
"spawnflags" "1"
"targetname" "door6" (This will be the same as the other one.)
[*this bottom part i would not use but if you want to you can.*]
"script_firefx" "poltergeist"
"script_fxid" "large_ceiling_dust"
"script_noteworthy" "jiggle"
ok make another one same as the first one but give it keys & Values of.
"script_linkTo" "1" (make this different from the other one.)
"spawnflags" "1"
"targetname" "door6" (This will be the same as the other one.)
[*this bottom part i would not use but if you want to you can.*]
"script_firefx" "poltergeist"
"script_fxid" "large_ceiling_dust"
"script_noteworthy" "jiggle"
next make a script_struct for one of the doors.
give it the keys & Values
you will need 2. one for each door.
"script_linkName" "1" [*make it the same as the door.*]
ok now for the trigger you will only need one of these.
so make a trigger_use and give it the Keys & values of.
"targetname" "zombie_debris"
"zombie_cost" ""
"target" "couch1" [*this should be the same as both doors.*]
zombiee_cost is left blank because you need to pick how much it will cost.
Zombie_cost should be
100, 200, 250, 500, 750, 1000, 1250, 1500, 1750, 2000
thanks for viewing my tutorial more to come soon.
[PFC]Titan*BK*
need any help
xfire: steeltitan5
email: tyco1709@comcast.net
Latest Syndicated News»
Comments: 5
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which... Comments: 5
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ... Comments: 5
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead?
... Comments: 5
Codutility.com up and runn...
It seems to me the like the site is completely dead? Comments: 5
Codutility.com up and runn...
Yeeaahhhh.........
|
Latest Downloads»
mp_Temple
Call of Duty: Mods: Multiplayer (624.12Kb) OHMY Don Quixote
Call of Duty 2: Maps: Multiplayer (5.76Mb) OHMY Neuburg
Call of Duty 2: Maps: Multiplayer (6.84Mb) OHMY Tebessa
Call of Duty 2: Maps: Multiplayer (7.36Mb) OHMY POW Camp
Call of Duty 2: Maps: Multiplayer (2.15Mb) |
Partners & Friends»
|
Site Links and Information
|
Partners
|
Friends
|
Copyright © MODSonline LLC
Tresware Content Management System © 2011
Website Designed by LKFX and Developed by Tresware