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1. Ok, Lets start off with a simple map, ground level will be a 1024x1024 area, with a building 512x512x128 located in the middle. I have used asphalt for the ground and a 3_brick for the building, as well as the pra_6 sky to seal against leaks. Added a few lights to see by as well.
3. Then while the door is still Highlighted, Hit 'N' to bring up the entities window. Here you must enter the angle the door is to travel in, the speed at which the door moves, how much of a lip the door leaves, how long the door stays open, and damage to the player if he blocks the door apon closing. You must also specify a targetname for the door.
5. Draw out the field, making sure it goes past the door to both sides. Otherwise your player will only be able to open the door from one side.
6. While the brush is still selected, right click in the grid area and choose trigger->trigger_multiple.Latest Syndicated News»
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