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1. I have opened testroom.map to illustrate this tutorial. It is a simple room with an info_player_deathmatch and 2 lights.
2. RMB (right mouse button) the grid area of you map where you wish to place your model and select from the list of entities that pops up misc_model. When you do that, the entity editor will pop up and behind that window a windows explorer window will pop up. Move the windows explorer window somewhere that you can read and use it (since it usually pops up where you don't even see it). Then open the model c:/SOF2SDK/base/models/objects/finca/lamps/lightbulb1.md3. This models path will be automatically inserted into your list of fields and values for that entity.
3. The problem, at this point, is that the path is not quite correct. You need to edit the path in the editor from c:/SOF2SDK/base/models/objects/finca/lamps/lightbulb1.md3 to equal models/objects/finca/lamps/lightbulb1.md3. You now have a model in your map.
4. You will now want to move the model to the proper location in your map. I moved it into the corner of the map above a light entity that I already had entered in the map.Latest Syndicated News»
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