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how to add a announcer to your custom maps
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quick and easy lol just open you raw/soundaliases/multiplayer.csv

add your name to the list or, you can do as i did and remove the stock maps out of the list and you can just add your maps , but you have a multiplayer text just edit it for you maps

the stock maps are made and no longer need this ,but your new maps that your are making need to be added for the sounds to be called

heres my custom made ,multiplayer.csv

name,sequence,file,platform,vol_min,vol_max,pitch_min,pitch_max,dist_min,dist_max,dist_reverb_max,limit_count,limit_type,entity_limit_count,entity_limit_type,bus,spatialized,type,probability,loop,masterslave,loadspec,reverb_falloff_curve,subtitle,compression,randomize_type,secondaryaliasname,chainaliasname,volumefalloffcurve,probability,startdelay,speakermap,reverb_send,lfe percentage,center percentage,platform,envelop_min,envelop_max,envelop percentage,occlusion_level,real_delay,distance_lpf,min_priority,max_priority,min_priority_threshold,max_priority_threshold,doppler

# Music,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

mp_defeat,,streammusicmpmp_defeat.wav,,0.4,0.4,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

#mp_spawn_japanese,,streammusicmpmp_spawn.wav,,0.5,0.5,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

#mp_spawn_german,,streammusicmpmp_spawn.wav,,0.5,0.5,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

#mp_spawn_soviet,,streammusicmpmp_spawn.wav,,0.5,0.5,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

#mp_spawn_usa,,streammusicmpmp_spawn.wav,,0.5,0.5,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

mp_suspense_01,,streammusicmpmp_suspense_00.wav,,0.3,0.3,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

mp_suspense_02,,streammusicmpmp_suspense_01.wav,,0.3,0.3,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

mp_suspense_03,,streammusicmpmp_suspense_02.wav,,0.3,0.3,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

mp_suspense_04,,streammusicmpmp_suspense_00.wav,,0.3,0.3,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

mp_suspense_05,,streammusicmpmp_suspense_01.wav,,0.3,0.3,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

mp_suspense_06,,streammusicmpmp_suspense_02.wav,,0.3,0.3,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

mp_time_running_out_losing,,streammusicmpmp_time_lose.wav,,0.45,0.45,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

mp_time_running_out_winning,,streammusicmpmp_time_lose.wav,,0.45,0.45,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

#mp_victory_japanese,,streammusicmpmp_victory.wav,,0.6,0.6,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

mp_challenge_complete,,StreamMusicmpachievementmp_achievement.wav,,0.6,0.6,1,1,,,,1,reject,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

mp_level_up,,StreamMusicmpachievementmp_level_up.wav,,0.6,0.6,1,1,,,,1,reject,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

# NEW Music,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

#mx_defeat,,streammusicmpmp_defeat.wav,,0.4,0.4,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

mx_match_end,,StreamMusicmpcampaignmx_match_ending_jp.wav,,0.6,0.6,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

mx_underscore,,StreamMusicMissionoki3mx_underscore.wav,,0.22,0.22,1,1,,,,,,,,music,2d,streamed,,looping,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

# SPAWN MUSIC,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

# US/Japanese Maps,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

mp_spawn_japanese,1,StreamMusicmpspawnja_spawn_castle.wav,,0.65,0.65,1,1,,,,,,,,music,2d,streamed,,,,mp_castle mp_courtyard,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

mp_spawn_japanese,2,StreamMusicmpspawnja_spawn_jungle.wav,,0.65,0.65,1,1,,,,,,,,music,2d,streamed,,,,mp_makin mp_shrine,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

mp_spawn_japanese,3,StreamMusicmpspawnja_spawn_airfield.wav,,0.65,0.65,1,1,,,,,,,,music,2d,streamed,,,,mp_airfield mp_hangar mp_beachhead,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

mp_spawn_usa,1,StreamMusicmpspawnja_spawn_castle.wav,,0.65,0.65,1,1,,,,,,,,music,2d,streamed,,,,mp_castle mp_courtyard,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

mp_spawn_usa,2,StreamMusicmpspawnja_spawn_jungle.wav,,0.65,0.65,1,1,,,,,,,,music,2d,streamed,,,,mp_makin mp_shrine,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

mp_spawn_usa,3,StreamMusicmpspawnja_spawn_airfield.wav,,0.65,0.65,1,1,,,,,,,,music,2d,streamed,,,,mp_airfield mp_hangar mp_beachhead,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

# Russian/German Maps,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

mp_spawn_german,1,StreamMusicmpspawn u_spawn_night.wav,,0.65,0.65,1,1,,,,,,,,music,2d,streamed,,,,mp_nachtfeuer mp_newvillers mp_tilldusk,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

mp_spawn_german,2,StreamMusicmpspawn u_spawn_tension.wav,,0.65,0.65,1,1,,,,,,,,music,2d,streamed,,,,mp_asylum mp_roundhouse mp_newvillers mp_tilldusk mp_downfall,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

mp_spawn_german,3,StreamMusicmpspawn u_spawn_light.wav,,0.65,0.65,1,1,,,,,,,,music,2d,streamed,,,,mp_outskirts mp_seelow mp_newvillers mp_tilldusk mp_suburban,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

mp_spawn_soviet,1,StreamMusicmpspawn u_spawn_night.wav,,0.65,0.65,1,1,,,,,,,,music,2d,streamed,,,,mp_nachtfeuer mp_dome mp_newvillers mp_tilldusk,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

mp_spawn_soviet,2,StreamMusicmpspawn u_spawn_tension.wav,,0.65,0.65,1,1,,,,,,,,music,2d,streamed,,,,mp_asylum mp_roundhouse mp_downfall mp_newvillers mp_tilldusk,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

mp_spawn_soviet,3,StreamMusicmpspawn u_spawn_light.wav,,0.65,0.65,1,1,,,,,,,,music,2d,streamed,,,,mp_outskirts mp_seelow mp_suburban mp_newvillers mp_tilldusk,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

# CTF ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

# FLAG TAKEN ,,Plays when the flag is removed from base,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

mx_CTF_taken_us,,StreamMusicmpCTFmx_ctf_taken_am.wav,,0.5,0.5,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

mx_CTF_taken_ru,,StreamMusicmpCTFmx_ctf_taken_rs.wav,,0.5,0.5,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

mx_CTF_taken_ja,,StreamMusicmpCTFmx_ctf_taken_jp.wav,,0.5,0.5,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

mx_CTF_taken_ge,,StreamMusicmpCTFmx_ctf_taken_ge.wav,,0.5,0.5,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

# FLAG RETURN,,Plays when the flag is returned to base,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

mx_CTF_return_us,,StreamMusicmpCTFmx_ctf_return_am.wav,,0.5,0.5,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

mx_CTF_return_ru,,StreamMusicmpCTFmx_ctf_return_rs.wav,,0.5,0.5,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

mx_CTF_return_ja,,StreamMusicmpCTFmx_ctf_return_jp.wav,,0.5,0.5,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

mx_CTF_return_ge,,StreamMusicmpCTFmx_ctf_return_ge.wav,,0.5,0.5,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

# SCORING,,Plays when a team scores,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

mx_CTF_score_us,,StreamMusicmpCTFmx_ctf_score_am.wav,,0.5,0.5,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

mx_CTF_score_ru,,StreamMusicmpCTFmx_ctf_score_rs.wav,,0.5,0.5,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

mx_CTF_score_ja,,StreamMusicmpCTFmx_ctf_score_jp.wav,,0.5,0.5,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

mx_CTF_score_ge,,StreamMusicmpCTFmx_ctf_score_ge.wav,,0.5,0.5,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

# WAR,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

# Securing ,,Plays while securing the flag in WAR,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

mx_war_securing_us,,StreamMusicmpwarmx_war_securing_us.wav,,0.5,0.5,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

mx_war_securing_ru,,StreamMusicmpwarmx_war_securing_ru.wav,,0.5,0.5,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

mx_war_securing_ja,,StreamMusicmpwarmx_war_securing_ja.wav,,0.5,0.5,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

mx_war_securing_ge,,StreamMusicmpwarmx_war_securing_ge.wav,,0.5,0.5,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

# Captured,,Plays after capturing the flag in WAR,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

mx_war_captured_us,,StreamMusicmpwarmx_war_captured_us.wav,,0.5,0.5,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

mx_war_captured_ru,,StreamMusicmpwarmx_war_captured_ru.wav,,0.5,0.5,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

mx_war_captured_ja,,StreamMusicmpwarmx_war_captured_ja.wav,,0.5,0.5,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

mx_war_captured_ge,,StreamMusicmpwarmx_war_captured_ge.wav,,0.5,0.5,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

# DOMINATION,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

# Securing ,,Plays while securing the flag in DOMINATION,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

mx_dom_securing_us,,StreamMusicmpwarmx_war_securing_us.wav,,0.5,0.5,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

mx_dom_securing_ru,,StreamMusicmpwarmx_war_securing_ru.wav,,0.5,0.5,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

mx_dom_securing_ja,,StreamMusicmpwarmx_war_securing_ja.wav,,0.5,0.5,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

mx_dom_securing_ge,,StreamMusicmpwarmx_war_securing_ge.wav,,0.5,0.5,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

# Captured,,Plays after capturing the flag in DOMINATION,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

mx_dom_captured_us,,StreamMusicmpwarmx_war_captured_us.wav,,0.5,0.5,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

mx_dom_captured_ru,,StreamMusicmpwarmx_war_captured_ru.wav,,0.5,0.5,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

mx_dom_captured_ja,,StreamMusicmpwarmx_war_captured_ja.wav,,0.5,0.5,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

mx_dom_captured_ge,,StreamMusicmpwarmx_war_captured_ge.wav,,0.5,0.5,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

# HEADQUARTERS,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

# Securing ,,Plays while securing HEADQUARTER,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

mx_hq_securing_us,,StreamMusicmphqmx_hq_securing_us.wav,,0.5,0.5,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

mx_hq_securing_ru,,StreamMusicmphqmx_hq_securing_ru.wav,,0.5,0.5,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

mx_hq_securing_ja,,StreamMusicmphqmx_hq_securing_ja.wav,,0.5,0.5,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

mx_hq_securing_ge,,StreamMusicmphqmx_hq_securing_ge.wav,,0.5,0.5,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

# Captured,,Plays while capturing HEADQUARTER,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

mx_hq_captured_us,,StreamMusicmphqmx_hq_captured_us.wav,,0.5,0.5,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

mx_hq_captured_ru,,StreamMusicmphqmx_hq_captured_ru.wav,,0.5,0.5,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

mx_hq_captured_ja,,StreamMusicmphqmx_hq_captured_ja.wav,,0.5,0.5,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

mx_hq_captured_ge,,StreamMusicmphqmx_hq_captured_ge.wav,,0.5,0.5,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

# SABOTAGE,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

# BOMB PICKUP,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

mx_SAB_pickup_us,,StreamMusicmpwarmx_war_captured_us.wav,,0.5,0.5,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

mx_SAB_pickup_ru,,StreamMusicmpwarmx_war_captured_ru.wav,,0.5,0.5,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

mx_SAB_pickup_ja,,StreamMusicmpwarmx_war_captured_ja.wav,,0.5,0.5,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

mx_SAB_pickup_ge,,StreamMusicmpwarmx_war_captured_ge.wav,,0.5,0.5,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

# BOMB PLANTED,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

mx_SAB_planted_us,,StreamMusicmphqmx_hq_securing_us.wav,,0.5,0.5,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

mx_SAB_planted_ru,,StreamMusicmphqmx_hq_securing_ru.wav,,0.5,0.5,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

mx_SAB_planted_ja,,StreamMusicmphqmx_hq_securing_ja.wav,,0.5,0.5,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

mx_SAB_planted_ge,,StreamMusicmphqmx_hq_securing_ge.wav,,0.5,0.5,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

# BOMB DEFUSED,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

mx_SAB_defused_us,,StreamMusicmphqmx_hq_captured_us.wav,,0.5,0.5,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

mx_SAB_defused_ru,,StreamMusicmphqmx_hq_captured_ru.wav,,0.5,0.5,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

mx_SAB_defused_ja,,StreamMusicmphqmx_hq_captured_ja.wav,,0.5,0.5,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

mx_SAB_defused_ge,,StreamMusicmphqmx_hq_captured_ge.wav,,0.5,0.5,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

# Search and Destroy,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

# BOMB PICKUP,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

mx_SD_pickup_us,,StreamMusicmpwarmx_war_captured_us.wav,,0.5,0.5,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

mx_SD_pickup_ru,,StreamMusicmpwarmx_war_captured_ru.wav,,0.5,0.5,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

mx_SD_pickup_ja,,StreamMusicmpwarmx_war_captured_ja.wav,,0.5,0.5,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

mx_SD_pickup_ge,,StreamMusicmpwarmx_war_captured_ge.wav,,0.5,0.5,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

# BOMB PLANTED,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

mx_SD_planted_us,,StreamMusicmphqmx_hq_securing_us.wav,,0.5,0.5,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

mx_SD_planted_ru,,StreamMusicmphqmx_hq_securing_ru.wav,,0.5,0.5,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

mx_SD_planted_ja,,StreamMusicmphqmx_hq_securing_ja.wav,,0.5,0.5,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

mx_SD_planted_ge,,StreamMusicmphqmx_hq_securing_ge.wav,,0.5,0.5,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

# BOMB DEFUSED,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

mx_SD_defused_us,,StreamMusicmphqmx_hq_captured_us.wav,,0.5,0.5,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

mx_SD_defused_ru,,StreamMusicmphqmx_hq_captured_ru.wav,,0.5,0.5,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

mx_SD_defused_ja,,StreamMusicmphqmx_hq_captured_ja.wav,,0.5,0.5,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

mx_SD_defused_ge,,StreamMusicmphqmx_hq_captured_ge.wav,,0.5,0.5,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

# The german victory song is in the localized folder in order to make a german safe version.,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

mp_victory_german,,voiceoversmpmusicmp_victory_german.wav,,0.7,0.7,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

mp_victory_soviet,,StreamMusicmpglobalmx_victory_rs.wav,,0.85,0.85,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

mp_victory_usa,,StreamMusicmpglobalmx_victory_am.wav,,0.85,0.85,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

mp_victory_japanese,,StreamMusicmpglobalmx_victory_jp.wav,,0.85,0.85,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

# ROUNDS,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

# ROUND WIN,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

mx_round_win_us,,StreamMusicmp ound ound_win_us.wav,,0.5,0.5,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

mx_round_win_ja,,StreamMusicmp ound ound_win_ja.wav,,0.5,0.5,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

mx_round_win_ru,,StreamMusicmp ound ound_win_ru.wav,,0.5,0.5,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

mx_round_win_ge,,StreamMusicmp ound ound_win_ge.wav,,0.5,0.5,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

# ROUND LOSS,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

mx_round_loss_us,,StreamMusicmp ound ound_loss_us.wav,,0.5,0.5,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

mx_round_loss_ja,,StreamMusicmp ound ound_loss_ja.wav,,0.5,0.5,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

mx_round_loss_ru,,StreamMusicmp ound ound_loss_ru.wav,,0.5,0.5,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

mx_round_loss_ge,,StreamMusicmp ound ound_loss_ge.wav,,0.5,0.5,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

# ROUND DRAW,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

mx_round_draw_us,,StreamMusicmp ound ound_loss_us.wav,,0.5,0.5,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

mx_round_draw_ja,,StreamMusicmp ound ound_loss_ja.wav,,0.5,0.5,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

mx_round_draw_ru,,StreamMusicmp ound ound_loss_ru.wav,,0.5,0.5,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

mx_round_draw_ge,,StreamMusicmp ound ound_loss_ge.wav,,0.5,0.5,1,1,,,,,,,,music,2d,streamed,,,,all_mp,,,,,,,,,,music,0,,,,,,,,,,100,100,0.25,1,

,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

# RU Announcer USED,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

RU_1mc_freeforall,1,voiceoversmp uRU_1mc_freeforall_00.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_asylum mp_dome mp_newvillers mp_tilldusk mp_wetlands,,,,,,,,,,,0,,1

RU_1mc_team_deathmatch,1,voiceoversmp uRU_1mc_team_deathmtch_00.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_asylum mp_dome mp_newvillers mp_tilldusk mp_wetlands,,,,,,,,,,,0,,1

RU_1mc_headquarters,1,voiceoversmp uRU_1mc_headquarters_00.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_asylum mp_dome mp_newvillers mp_tilldusk mp_wetlands,,,,,,,,,,,0,,1

RU_1mc_searchdestroy,1,voiceoversmp uRU_1mc_searchdestroy_00.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_asylum mp_dome mp_newvillers mp_tilldusk mp_wetlands,,,,,,,,,,,0,,1

RU_1mc_obj_defend,1,voiceoversmp uRU_1mc_obj_defend_00.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_asylum mp_dome mp_newvillers mp_tilldusk mp_wetlands,,,,,,,,,,,0,,1

RU_1mc_obj_destroy,1,voiceoversmp uRU_1mc_obj_destroy_00.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_asylum mp_dome mp_newvillers mp_tilldusk mp_wetlands,,,,,,,,,,,0,,1

RU_1mc_obj_destroy,2,voiceoversmp uRU_1mc_obj_destroy_01.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_asylum mp_dome mp_newvillers mp_tilldusk mp_wetlands,,,,,,,,,,,0,,1

RU_1mc_sabotage,1,voiceoversmp uRU_1mc_sabotage_00.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_asylum mp_dome mp_newvillers mp_tilldusk mp_wetlands,,,,,,,,,,,0,,1

RU_1mc_capture_objs,1,voiceoversmp uRU_1mc_capture_objs_00.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_asylum mp_dome mp_newvillers mp_tilldusk mp_wetlands,,,,,,,,,,,0,,1

RU_1mc_capture_objs,2,voiceoversmp uRU_1mc_capture_objs_01.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_asylum mp_dome mp_newvillers mp_tilldusk mp_wetlands,,,,,,,,,,,0,,1

RU_1mc_domination,1,voiceoversmp uRU_1mc_domination_00.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_asylum mp_dome mp_newvillers mp_tilldusk mp_wetlands,,,,,,,,,,,0,,1

RU_1mc_blitz_cheer_enemy,,null.wav,,0,0,,,360,600,,,,,,voice,2d,streamed,,,,mp_asylum mp_dome mp_newvillers mp_tilldusk mp_wetlands,,,,,,,,,,wpn_rear,0,,1

RU_1mc_moment_cheer_enemy,,null.wav,,0,0,,,360,600,,,,,,voice,2d,streamed,,,,mp_asylum mp_dome mp_newvillers mp_tilldusk mp_wetlands,,,,,,,,,,wpn_rear,0,,1

 and so on for russian, to much to list

# GE Announcer USED,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

GE_1mc_freeforall,1,voiceoversmpgeGE_1mc_freeforall_00.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_asylum mp_dome mp_newvillers mp_wetlands,,,,,,,,,,,0,,1

GE_1mc_team_deathmatch,1,voiceoversmpgeGE_1mc_team_deathmtch_00.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_asylum mp_dome mp_newvillers mp_tilldusk mp_wetlands,,,,,,,,,,,0,,1

GE_1mc_headquarters,1,voiceoversmpgeGE_1mc_headquarters_00.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_asylum mp_dome mp_newvillers mp_tilldusk mp_wetlands,,,,,,,,,,,0,,1

GE_1mc_searchdestroy,1,voiceoversmpgeGE_1mc_searchdestroy_00.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_asylum mp_dome mp_newvillers mp_tilldusk mp_wetlands,,,,,,,,,,,0,,1

GE_1mc_obj_defend,1,voiceoversmpgeGE_1mc_obj_defend_00.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_asylum mp_dome mp_newvillers mp_tilldusk mp_wetlands,,,,,,,,,,,0,,1

GE_1mc_obj_destroy,1,voiceoversmpgeGE_1mc_obj_destroy_00.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_asylum mp_dome mp_newvillers mp_tilldusk mp_wetlands,,,,,,,,,,,0,,1

GE_1mc_obj_destroy,2,voiceoversmpgeGE_1mc_obj_destroy_01.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_asylum mp_dome mp_newvillers mp_tilldusk mp_wetlands,,,,,,,,,,,0,,1

GE_1mc_sabotage,1,voiceoversmpgeGE_1mc_sabotage_00.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_asylum mp_dome mp_newvillers mp_tilldusk mp_wetlands,,,,,,,,,,,0,,1

GE_1mc_capture_objs,1,voiceoversmpgeGE_1mc_capture_objs_00.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_asylum mp_dome mp_newvillers mp_tilldusk mp_wetlands,,,,,,,,,,,0,,1

GE_1mc_capture_objs,2,voiceoversmpgeGE_1mc_capture_objs_01.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_asylum mp_dome mp_newvillers mp_tilldusk mp_wetlands,,,,,,,,,,,0,,1

GE_1mc_domination,1,voiceoversmpgeGE_1mc_domination_00.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_asylum mp_dome mp_newvillers mp_tilldusk mp_wetlands,,,,,,,,,,,0,,1

RU_1mc_squad_move,1,voiceoversmpsquadRU_1mc_squad_move_00.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_asylum mp_newvillers mp_tilldusk mp_dome mp_wetlands,,,,,,,,,,,0,,1

RU_1mc_squad_move,2,voiceoversmpsquadRU_1mc_squad_move_01.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_asylum mp_newvillers mp_tilldusk mp_dome mp_wetlands,,,,,,,,,,,0,,1

RU_1mc_squad_move,3,voiceoversmpsquadRU_1mc_squad_move_02.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_asylum mp_newvillers mp_tilldusk mp_dome mp_wetlands,,,,,,,,,,,0,,1

and so on, to much to list

# GE Squad Leader,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

GE_1mc_squad_move,1,voiceoversmpsquadGE_1mc_squad_move_00.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_asylum mp_newvillers mp_tilldusk mp_dome mp_wetlands,,,,,,,,,,,0,,1

GE_1mc_squad_move,2,voiceoversmpsquadGE_1mc_squad_move_01.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_asylum mp_newvillers mp_tilldusk mp_dome mp_wetlands,,,,,,,,,,,0,,1

GE_1mc_squad_move,3,voiceoversmpsquadGE_1mc_squad_move_02.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_asylum mp_newvillers mp_tilldusk mp_dome mp_wetlands,,,,,,,,,,,0,,1

GE_1mc_squad_down,1,voiceoversmpsquadGE_1mc_squad_down_00.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_asylum mp_newvillers mp_tilldusk mp_dome mp_wetlands,,,,,,,,,,,0,,1

GE_1mc_squad_down,2,voiceoversmpsquadGE_1mc_squad_down_01.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_asylum mp_newvillers mp_tilldusk mp_dome mp_wetlands,,,,,,,,,,,0,,1

GE_1mc_squad_down,3,voiceoversmpsquadGE_1mc_squad_down_02.wav,,0.9,0.9,,,360,600,,,,,,voice,2d,streamed,,,,mp_asylum mp_newvillers mp_tilldusk mp_dome mp_wetlands,,,,,,,,,,,0,,1

and so on ,to much to list

you only need to add your map name to the list of soldiertype that your map has "ru/ge or ja/us, any one missed wont playthat line, but the game will play everyone you have added

thankyou

by

COL.MAC, and all the modsonline teams !

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