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1. I have opened testroom.map to illustrate this tutorial. It is a simple room with an info_player_deathmatch and 2 lights.
2. Create the brush that will be used and seen by the player as a ladder. I have used the Columbian texture wood_ladder. The brush size can be anything that you want. for the purpose of this tutorial, I have made the ladder "realistic" in size at 32 units wide, 8 units deep and the full height of the room.
3. Align the texture so that it will look good in the game. Check the edges of the ladder to see that they are stretched and centered to your desire.
4. Open the Tools Textures and locate the green ladder texture for wood (tools/_ladder_wood). This will tell the game what area of the map is allowed to be climbed. The trick here is to make the brush large enough for the player to fit inside. Don't worry about it being seen in the game because the engine does not draw brushes textures with most of these tools. I have made sure that my brush extends to a larger diameter than the ladder seen by the play... 56 units wide, 56 units deep and the height of the ladder itself.
5. Be sure that you have deselected all the brushes in your map and RMB the work area of Radiant (the grid area). Scroll down the list of entities and select the trigger_ladder entity. This will create an area that the player can interact with (brushes are physical while entities are interactive). Make sure that this entity is the covers the same space as the _ladder brush. The image here shows how the two brushes are the same size and then placed in exactly the same spot in the map.
6. Finally, save your map and compile your map. When you run it in the game, you will have a working ladder.Latest Syndicated News»
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