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First step to make the hole on the wall.
The next step, do a door of such size that the half of his width should be that big than the width of the whole hole. More may be brushból. I did a framework, with the text lord of a wall and his inside a self-produced bottle of his text lord, but there may be anything, theoretically even land :P
Assign all of his elements, 2Dben>script>brush model. You open it Entrit(N). And you provide the next characteristics to him:
Key: targetname
Value: ajto1

Imitate it now le(ctrl + c, ctrl+v), and rearrange the copy it onto the other half of a hole.
Open it Entryt(N). And click on that row that targetname ajto1". Then the value-nél rewrite it ajto2-re and push an enter.
Now make a beautiful big brush-t with the text lord of a trigger. Let him have an altitude then than the width of the door somewhat more than that of the hole, his longitude though amiennyit of that size you would love, but kb is worthy of that size to make what there is on the picture. If the player goes into this then loses weight to open up the door.
Now 2D trigger>multiple.
You open it again Entrit(N), and you provide the next characteristics to him:
Key: targetname
Value: photocell
The script comes now!
You open it the mp_pályanév.gsc-t the last one } you write this row in maps\mp\mp_pályanév_fotocella::main()
You open the notepad up and you copy the next rows, you save it then mp_pályanév_fotocella.gsc on a name IWD/maps/mp into a portfolio.
The Gsc fail: http://ajandekom.extra.hu/cod2/fotocellas/fotocellas_fotocella.gsc <------- Here can be found GSC fájl!:DxD
This the toturialt Ksisu created!:D
Steiner xfire: dady98 ! I'm and Ksisu is Hungary!:D
www.mongol.eXtra.hu
http://mongol.extra.hu/page.php?64
The best Hungary toutorials here!!!!: www.mongol.eXtra.hu
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