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We Dontated to PixelEquity
"Modding refers to the act of modifying a piece of hardware or software or anything else for that matter, to perform a function not originally conceived or intended by the designer." 4
 
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Breakable Windows
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In This tutorial i will show you to add breakable windows to your half life 2 multiplayer map

This tutorial assumes you already know how to texture brushes, add entities to a map and edit the properties of entities.

First we need to make a brush that covers the gap you have made for the window, then apply the toolsnodraw texture to the whole brush, next we need to apply glass/glasswindowbreak070a to one of the faces of the brush.

breakableglasstut1_406

Now select the brush and tie to entity ( CTRL + T ), open the properties for the brush. Using the drop down menu scroll down until you find func_breakable_surf and click apply then close the properties window. 

breakableglasstut2_493

Now add a env_cubemap entity near the window brush (not needed but gives the window a nice shiny effect) open the properties for the env_cubemap and under key values click brush faces, next click the pick button, then click the window brush in the 3d window. click apply and close the properties window. 

breakableglasstut3_491

breakableglasstut4_406

Now all you need to do is compile it

That's it for this tutorial 

Hope it helps

Welshy