| Open Cod2 Radiant and choose file-->open and go to your prefabs
folder and in MP folder and there you choose your AB point to change
but its beter you choose something simple like a tank, a car or a pile
of barrels so your clip_tex isn't too complex. You can chose an ˝a˝
point or a ˝b˝ point , but the prefab has to stay as it is ( A or B).
When you chose the right one just open it but not as a prefab, as a map.
When
its open chose your tank,car or whatever you've chosen and press ˝n˝ =
your entity window. Type in your key field ˝model˝ and in your value
field ˝xmodel\__________ (the line is what model you'd like in your
sd point) and press enter.
You can rotate it so it suits you,
but you can't scale the model (don't know why!!). When the model is
positioned adjust the trigger and clip texture so it fits to the model
!!but don't change entitys.!!
When your point is finished save
it but you better chose ˝save as˝ or you'll delete the old point and
save it as sd_bombzone_(here you chose a or b whatever you were
making the prefab from)_(here you chose your name).
When it saved
you just load it as a prefab in your map and it should work just fine.
If not you should check if you havent change entitys,triggers, model
(except changing xmodel) or your origin.
I'm sorry if my
english is a little weird but i'm from slovenia. If any questions
about the S&D custom points just contact me: misel_113@hotmail.com
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