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Custom Search & Destroy A B points
2008-08-27 21:18:00
well i was just looking what i had in my folders and i tought why shouldn't i change prefabs, so this is how you do it!! But i figured out this on my own!!!
Open Cod2 Radiant and choose file-->open  and go to your prefabs folder and in MP folder and there you choose your AB point to change but its beter you choose something simple like a tank, a car or a pile of barrels so your clip_tex isn't too complex. You can chose an ˝a˝ point or a ˝b˝ point , but the prefab has to stay as it is ( A or B).

When you chose the right one just open it but not as a prefab, as a map. 

When its open chose your tank,car or whatever you've chosen and press ˝n˝ = your entity window. Type in your key field ˝model˝ and in your value field  ˝xmodel\__________ (the line is what model you'd like in your sd point) and press enter. 

You can rotate it so it suits you, but you can't scale the model (don't know why!!). When the model is positioned adjust the trigger and clip texture so it fits to the model   !!but don't change entitys.!!

When your point is finished save it but you better chose ˝save as˝ or you'll delete the old point and save it as  sd_bombzone_(here you chose  a  or  b  whatever you were making the prefab from)_(here you chose your name).

When it saved you just load it as a prefab in your map and it should work just fine. If not you should check if you havent change entitys,triggers, model (except changing xmodel) or your origin.

I'm sorry if my english is a little weird but i'm from slovenia. If any questions about the S&D custom points just contact me: misel_113@hotmail.com


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