Art of War Central
View in iTunes
Please help us to raise in the ranks of podcasting and subscribe to our itunes feed using the link above.
The next MODSonair show will air LIVE on:
03/21/2010 12:03 EDT

Time remaining:
We Dontated to PixelEquity
"Mod or modification is a term generally applied to PC games, especially first-person shooters, RPGs and real-time strategy games." 2
 
Site News   |   Aggregated News   |   Forums   |   Tutorials   |   Downloads   |   Projects   |   Weblinks
Latest Forum Threads 
CoD2 SP Mapping.. Posts: (8) Views: (90) by IvanFilip
CoDWW Map + Mod .. Posts: (18) Views: (215) by Rasta
CoD4 Map + Mod R.. Posts: (14) Views: (179) by Rasta
CoD4 General.. Posts: (4) Views: (55) by Rasta
CoDWW SP Mapping.. Posts: (10) Views: (438) by dundy
CoD4 SP Mapping.. Posts: (2) Views: (70) by sam_fisher3000
CoD4 SP Mapping.. Posts: (6) Views: (83) by voidsource
CoD4 Scripting.. Posts: (13) Views: (92) by Larrabee
CoD4 MP Mapping.. Posts: (2) Views: (24) by {UST}Hogan
CoD4 Scripting.. Posts: (1) Views: (22) by Samuel033
Back to Home Page
MODSCON 2010 L4D2 Contest
Dr. Nano Free for the iPhone and iPod Touch
Register/Login to Add a Tutorial
Tutorials
CoD4 Mapping
ratings:
Awful Rating
Poor Rating
Average Rating
Good Rating
Excellent Rating
Fixing the stretching loadscreen
Versions: You must be logged in to view history.
kmabigtime show you how to fix your loadscreen
If you have made your loadscreen & ran it with your map, you will have noticed that it stretches out & cuts off the sides when loading the game..
If you know the basics of photoshop, this is a very easy fix..

1, Open your picture that is to be your loadscreen in photoshop.

2. Make sure the size of the pic is: 1024x1024

3. Now you want to resize the pic to:
800 x 1024 (this will make the pic look compressed a little)

4. Open a new file (file>new), make the size: 1024x1024 & give it a backround color close to your pics color.

5. Place your resized loadscreen pic "centered" on the new backround.

Now you should have your 1024x1024 loadscreen with the actual pic centered on it.
Save as loadscreen_mp_mapname.tga (format = tga).
So when the game loads this new pic & stretches it, your pic will fit on the screen & the backround will be the only part cut off...