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BloddySoldier explains how to make exploding cars.
In Editor Work
First, in the 2d window make a misc_prefab and select a car from the mp_destructible. It can be any car it does not matter. Place the car wherever you please, then you are done with the editor part. Outside Editor Make a simple .gsc file named mp_yourmapname.gsc Code: place the .gsc file in the raw/maps/mp folder. Now compile your map, updating zone files, ect. Run your map and exit out. (When you shoot the car you will get some missing fx, and then a script_compile, so do the following steps to fix it) Update your Zone File again. Then build fast file again. Run your map and you car should be ready to explode! Happy Mapping -|ZERO|Capt.Bloody |
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