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Creating a burning barrel with smoke ~ contained bonfire

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Mapping
Open your map. (assuming it currently works, tried and tested)
Right click on the grid, select Misc > Model..
..Locate the CoD4Root > raw > xmodel > folder.
Select the model called com_barrel_fire.
Place the Barrel where you want it.. obviously.
Right click on the grid, select Light,
Press key N..
..Add the following keys and values:
Code:
Close that window, but with the Light selected, press key K
This should open the color selection box, select a yellow / orange color.
Place the Light directly over the barrel, but 16 units above the barrel.
Why 16 units above?
So that the flame simulates white light, not to mention preventing shadows.
Save.
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Pre-Script
With the map open, press key 1. (to select grid size 1)
Select the light, switch your grid panel, to X and Y. (birdseye view)
Put your cursor in the middle of the light..
.. take note of the X and Y co-ordinates.
Then switch to the Z view panel. (side view)
Once again place your cursor in the centre of the light..
.. take note of the Z co-ordinates.
This is shown below all:


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