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Creating S&D Bombs
Versions: You must be logged in to view history.
Marshall2006 Will show you how to add S&D Bombs to your map.

Right click on the grid, and select Misc > prefabs.

Close the file browser that appears.

With the red box (undefined entity), press spacebar twice to paste another two.

Now you have 3 seperate undefined enities,

Select one of the red boxes..

..Double click key N.

--

Creating the Case Bomb ~ bomb which you pickup.

Give the first box the following keys and values.

 

Key: model
Value: prefabs/mp/sd_bomb.map

 

Now place this entity / prefab, close to the attackers spawn area.

(attackers are defined by the spawn points)

--

Creating Bomb zone A ~ area where you plant bomb A.

Give the second box the following keys and values.

Key: model
Value: prefabs/mp/sd_bombzone_nuke_a.map

 


Now place this entity / prefab, where you want bomb A to be planted.

--

Creating Bomb zone B ~ area where you plant bomb B.

Give the second box the following keys and values.

 

Key: model
Value: prefabs/mp/sd_bombzone_nuke_b.map

 

Now place this entity / prefab, where you want bomb B to be planted.

--

Create your GSC file!

If you haven't already got a .GSC file, here's where you make one.

Go to your Desktop.

Create a text file and open it up..

..copy and paste the following:

main()
{
maps\mp\_load::main();

maps\mp\_compass::setupMiniMap("compass_map_mp_shipment");

//setExpFog(500, 3500, .5, 0.5, 0.45, 0);
ambientPlay("ambient_middleeast_ext");
//VisionSetNaked( "mp_vacant" );

game["allies"] = "sas";
game["axis"] = "russian";
game["attackers"] = "axis";
game["defenders"] = "allies";
game["allies_soldiertype"] = "desert";
game["axis_soldiertype"] = "desert";

setdvar( "r_specularcolorscale", "1" );

setdvar("r_glowbloomintensity0",".1");
setdvar("r_glowbloomintensity1",".1");
setdvar("r_glowskybleedintensity0",".1");
setdvar("compassmaxrange","1500");




}

 

NOTE:

If you want to switch the race / team, which attack or defend..

..swap the information around in this part of the .GSC file:

game["allies"] = "sas";
game["axis"] = "russian";
game["attackers"] = "axis";
game["defenders"] = "allies";

 

Once the file is complete, save as mp_maptest.gsc. (or whatever your map is called)

Place that file in the following folder:

Call of Duty 4 Root Folder/raw/maps/mp/

 


Remember to repackage your Fastfiles everytime you change or add the .GSC file.

Written By: Marshall2006

 

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