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We Dontated to PixelEquity
"A total overhaul mod changes or redefines the gameplay style of the original game, while keeping it in the original game's universe or plot." 3
 
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CoD4 Mapping
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Dynamic Objects (Models)
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Ok, Have you ever wondered how you got crates to move around when you shoot them? This is how you do it. First I will show how to make a crate. Then add in paint cans. Thanks Playername.

Crates
First, right click and go down to dyn>>Model.

Next a dialog box will show up, close it. You should also see a red box show up.

If it isn't already, open the entity editor(N). Now you should see a text box on the botom. Uder KEY: type model. Under value put me_plastic_crate10 and hit enter. You should now have the inputs go to the box above.

enter type in the Key box and clutter in the value box. Hit enter to submit. Then you are done. Save and compile everything.

You can change the 10 at the end of me_plastic_crate10 to 1-10. These are just different verisons of the model. I also made the size a little biger because it looked a little small. You can do the same with the modelscale key.


Other Models
These are easy to put in. Just right click and add in a misc_prefab!

Paint cans, tires, bottles, boxes, cartons, ect. are in the prefabs/trash folder.

When you make the misc_prefab, give it a key of model and a value of prefabs/trash/trash_paintcan.map

You will get an error when you try to load prefabs directly. For some reason it doesn't work. You need to go into your map_sorce/prefabs/trash folder to get all of the trash items. Some of them move and others don't.

Hope you have fun!
Enjoy!

Turtorial by Playername