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add_start( "melee", maps\bog_a_code::start_melee, &"STARTS_MELEE" ); maps\_load::main();
start_melee() { ai = getaiarray( "axis" ); array_thread( ai, ::delete_me ); thread melee_sequence(); level.player setplayerangles( ( 0, 240, 0) ); level.player setorigin( ( 10181.9, 708.265, 100.567 ) ); }
melee breach alley shanty bog zpu cobras end
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