Members Online»
0 Active | 86 Guests
Online:
|
LATEST FORUM THREADS»
by supersword
Posts: 2 / 103 The Future of MODSonline
In The News by KAZAM3766
Posts: 1 / 487 CoD: Battle Royale
CoD+UO Map + Mod Releases by morgawr
Posts: 1 / 2561 Damaged .pk3's
CoD Mapping by lazygit
Posts: 1 / 3078 heli to attack ai
CoD4 SP Mapping by DrBiggzz
Posts: 11 / 984 New Cod UO Rifle Mod.
CoD Mapping |
Polls»
|
This is the defining entity for your map. It sets the scene and mood for the entire level.
Although, the below fields are the only ones listed in the entity editor, there are others available. The worldspawn entity also controls the lighting of the overall map.
Some of these missing fields are as follows:
_sun_light controls the brightness of the sun. It is the light produced from the sky* (see note). The value can range any where from 0 on up.
_sun_angle sets the angle from which the sun is shining down. It has two numbers that reflect the yaw and pitch respectively. Yaw is the direction it is heading such as 0 is East and 90 is North. Pitch is the downward (or upward) angle of the light whereas 0 is horizontal, -90 is straight down and 90 is straight up.
_sun_color is the color of the light. Is is represented as the vector RGB color (1 0 0 = red).
_sun_ambient is the amount of light received by the shadows that have been cast from the sun. It is like the lighting that is reflected into the areas that do not receive direct sun light. It's value is anywhere from 0 to the _sun_light value.
_sun_diffuse is the strength of the shadow lines. The higher the diffuse, the softer the shadow edges appear. This can be any value between 0 and the _sun_light value.
_sun_light 112NOTE: I have found that in some cases the sky lighting does not work right away. I do not know if this is the fault of the editor or engine or even me, but I have found a way around this. Select all of the sky textures and go to the texture editor. Check the box for light then enter a value of 10 in the value box. This seems to have to solved my problem. (Thanks to The Jeep)
_sun_angle 45 -45
_sun_color .78 .58 .55
_sun_ambient 10
_sun_diffuse 20
Latest Syndicated News»
Comments: 5
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which... Comments: 5
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ... Comments: 5
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead?
... Comments: 5
Codutility.com up and runn...
It seems to me the like the site is completely dead? Comments: 5
Codutility.com up and runn...
Yeeaahhhh.........
|
Latest Downloads»
OHMY Don Quixote
Call of Duty 2: Maps: Multiplayer (5.76Mb) OHMY Neuburg
Call of Duty 2: Maps: Multiplayer (6.84Mb) OHMY Tebessa
Call of Duty 2: Maps: Multiplayer (7.36Mb) OHMY POW Camp
Call of Duty 2: Maps: Multiplayer (2.15Mb) OHMY Valley
Call of Duty 2: Maps: Multiplayer (5.7Mb) |
Partners & Friends»
|
Site Links and Information
|
Partners
|
Friends
|
Copyright © MODSonline LLC
Tresware Content Management System © 2011
Website Designed by LKFX and Developed by Tresware