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SOF1 Mapping
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Speakers
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Adding sounds to your map with the target_speaker.

Insert this entity (do not have any brushes selected) and open the entity editor. Give it a targetname (respective to the triggering target since this must be triggered ***), check the box for either looped-on or looped-off, and add the field noise with the target of the wav you wish to play. The wav target should be in this format: ambient/gen/wtrfx/poollp.wav.

*** I have dicovered that te entity does not need to be targeted or triggered to work. If it is 'looped-on', then the entity will start in the level active.

Normal sounds play each time the target is used.

The reliable flag can be set for crucial voiceovers. Looped sounds are always attenuation 3 / volume 1, and the use function toggles it o­n/off. Multiple identical looping sounds will just increase volume without any speed cost.

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