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First you could go download pakscape here.
Save it into your CoD folder and unpack it into its own folder in the Call of Duty folder called PakScape.
Making A PK3
Now make a new folder with your map name in your Call of Duty Main folder.

Now add all the folders like *maps\mp *levelshots\layouts *mp *sounds *soundaliases and add your read_me here too.

Take your .bsp and all your .gsc files and put them in the maps\mp folder.

Next place your ARENA file in the MP folder (NOTE: not with the .bsp!)

Now for a loading screen put the .jpg in the levelshots folder and for a layout put the .dds in the layouts folder.


Now for any sounds your are using place them in the Sounds folder.

Now for the sounds you need a .csv file. Place that in the soundaliases folder.

Now open PakScape and create a new file.

Now copy everything in the folder you made with all the files.

Now paste them into your new PakScape file.

To save it go to File>>Save As and type in your mapname then select Quake 3 Pak (*.pk3)

Then your have yourself a pk3.

Looking At A PK3
Open PakScape and hit the Open button

Now click on the pk3 you want to open

now you see all the folders in that PK3.
Here is a list of what you can find in what PK3
pak0.pk3
| Textures | ui | ui_mp |
| vehicles | video | weapons |
| xanim | xmodel | xmodelaliases |
| xmodelparts | xmodelsurfs |
pak1.pk3
| sound | soundaliases | textures |
pak2.pk3
| sound |
pak3.pk3
| sound | skins |
pak4.pk3
| Maps | Mp | mptype |
| radiant | scripts | shadertypes |
| skins |
pak5.pk3
| aitype | animscripts | animtrees |
| cameras | character | collmaps |
| env | fonts | fx |
| fxshaders | gfx | info |
| levelshots | maps |
pak6.pk3
.dll files don't mess with!
If you have any questions, e-mail me at playername@kkfclan.com.
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