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First you could go download pakscape here.
Save it into your CoD folder and unpack it into its own folder in the Call of Duty folder called PakScape.
Making A PK3
Now make a new folder with your map name in your Call of Duty Main folder.
Now add all the folders like *mapsmp *levelshotslayouts *mp *sounds *soundaliases and add your read_me here too.
Take your .bsp and all your .gsc files and put them in the mapsmp folder.
Next place your ARENA file in the MP folder (NOTE: not with the .bsp!)
Now for a loading screen put the .jpg in the levelshots folder and for a layout put the .dds in the layouts folder.
Now for any sounds your are using place them in the Sounds folder.
Now for the sounds you need a .csv file. Place that in the soundaliases folder.
Now open PakScape and create a new file.
Now copy everything in the folder you made with all the files.
Now paste them into your new PakScape file.
To save it go to File>>Save As and type in your mapname then select Quake 3 Pak (*.pk3)
Then your have yourself a pk3.
Looking At A PK3
Open PakScape and hit the Open button
Now click on the pk3 you want to open
now you see all the folders in that PK3.
Here is a list of what you can find in what PK3
pak0.pk3
Textures | ui | ui_mp |
vehicles | video | weapons |
xanim | xmodel | xmodelaliases |
xmodelparts | xmodelsurfs |
pak1.pk3
sound | soundaliases | textures |
pak2.pk3
sound |
pak3.pk3
sound | skins |
pak4.pk3
Maps | Mp | mptype |
radiant | scripts | shadertypes |
skins |
pak5.pk3
aitype | animscripts | animtrees |
cameras | character | collmaps |
env | fonts | fx |
fxshaders | gfx | info |
levelshots | maps |
pak6.pk3
.dll files don't mess with!
If you have any questions, e-mail me at playername@kkfclan.com.
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