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CoD2 Mapping
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Search and Destroy
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A quick tutorial on creating an S&D map thanks to techno2sl.
For SD you WILL need:

(how to get these:: Right click 2d grid> "Misc" > "prefab" > "MP")

1: SD_Bombtrigger.map (place this high in the sky and not touching anything!)

2: sd_bombzone_A_"whateveryouwant".map (choose from the variety there and this will be your target "A")

3: sd_bombzone_B_"whateveryouwant".map (choose from the variety there and this will be your target "B")

Spawn Points:: (you WILL need both "attacker" and "defender" spawns)

Right click 2d grid: From the drop down list choose "MP" > sd_spawn_attacker (place about 20 of these to be safe, as for testing though you might get away with one i've never tried it)

"MP" > sd_spawn_defender (again place about 20 or more)

Attackers need to destroy either one of the Targets while the Defenders... well defend the target.

A Global_intermmison is also need (you only need one of these in your whole map)

Right click 2d grid:: "MP" > "Global_Intermission"

----
Having enough spawns is simply so theres no "spawn blocking" this happens when more people are playing the map than there are spawns available. (Although I do remember a tutorial by Stryder suggesting 16? Dont know if there is any significance to it though)

All you need then is gsc file:

yourmapname.gsc


Generally not advised to copy becuase of hidden html but if it fails then you can always type it out yourself::

::copy below this::

main()
{
mapsmp\_load::main();

game["allies"] = "american";
game["axis"] = "german";
game["attackers"] = "allies";
game["defenders"] = "axis";
game["american_soldiertype"] = "normandy";
game["german_soldiertype"] = "normandy";
}

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