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SOF1 Mapping ratings:
Advanced text on screen + logos Versions: You must be logged in to view history.
This tutorial will give you examples of different ways to display your text pictures and logos.
Refer to the previous tutorial regarding setting up a ds, os and sp file and how to print the text strings in your map
For these examples I am assuming that the string package name is RDAM ------------------------------------------------------- Here is an original SoF text string INDEX 0 { FLAGS SP_FLAG_CAPTIONED REFERENCE C3D2 TEXT_ENGLISH "JOHN: Doesn't sound like you have a choice, captain." TEXT_GERMAN "JOHN: Sieht so aus, als hätten Sie keine Chance, Captain." TEXT_FRENCH "JOHN: Je crois que vous n'avez pas le choix, capitaine." } Notice the translated text for German and French users as previously mentioned The main thing I am pointing out here is the FLAGS This example has SP_FLAGS_CAPTIONED This makes the text appear at the bottom of the game screen and is mainly used in the original SoF game to provide sub-titles when a character is speaking. Text colour is yellow In the script you would put... print RDAM_C3D2 ----------------------------------------------------------- INDEX 0 { FLAGS SP_FLAG_TYPEAMATIC REFERENCE JAN TEXT_ENGLISH "Map Construction: Jan R'dam\nDate: 1/1/06\nTime: 23:20" TEXT_GERMAN "Map Construction: Jan R'dam\nDate: 1/1/06\nTime: 23:20" TEXT_FRENCH "Map Construction: Jan R'dam\nDate: 1/1/06\nTime: 23:20" } The above example has the flags SP_FLAGS_TYPEAMATIC which will print the text in the bottom left hand corner of the game screen in green writing letter by letter as if it is being received as a message The letter "n" before date and time cause that text to be printed on a new line So the text will appear as.... MAP construction: Jan R'dam Date: 1/1/06 Time: 23.20 To see this in action - load any of the RDAM co-op maps In the script you would put... print RDAM_JAN -------------------------------------------------------------- INDEX 0 { FLAGS SP_FLAG_CENTERED REFERENCE RESCUE TEXT_ENGLISH "Rescue the hostages !" TEXT_GERMAN "Rescue the hostages !" TEXT_FRENCH "Rescue the hostages !" } With the flags SP_FLAG_CENTERED the text will appear in yellow writing in the middle of the game screen In the script you would put... print RDAM_RESCUE ------------------------------------------------------------------ To make a logo or picture appear - you will need to convert your picture into an m32 texture of a standard size I make all mine 256x256 pixels The m32 file must be in sof/base/pics/console folder which you may have to create Imagine I have a 256x256 m32 file of a RDAM logo in that folder and it is called logo_RDAM.m32 In the ds file it is still referenced by a single word - same as any other text string ie in a RDAM.ds file I have the reference... #define RDAM_LOGO 0x6400 so there is no difference there In the sp file you have something like the following... INDEX 0 { FLAGS SP_FLAG_CENTERED SP_FLAG_CREDIT REFERENCE LOGO TEXT_ENGLISH "50;50;3;1;0.5;0;255;0;console/logo_RDAM" TEXT_GERMAN "50;50;4;1;1;0;255;0;console/logo_RDAM" TEXT_FRENCH "50;50;3;1;0.5;0;255;0;console/logo_RDAM" } Use the same flags as in the example above The first few numbers are the position of the picture on the game screen + time to display it etc - you can change these and experiment with different positions etc but I nearly always leave it as it is so that the picture is centred in the screen The last 3 numbers are important - these are the RGB values given to the picture In the above example, I want the RDAM logo to appear as a bright green colour so the last 3 numbers represent this as an RGB value of 0 255 0 If you have a real picture with many colours etc then you will want this to be white or pale yellow to show all the colours The RGB value would probably be 255 255 0 Think of it as a coloured light shining on your picture and you will get the right idea Here is an example with a different RGB value... INDEX 0 { FLAGS SP_FLAG_CENTERED SP_FLAG_CREDIT REFERENCE LOGO TEXT_ENGLISH "50;50;3;1;0.5;255;255;0;console/logo_RDAM" TEXT_GERMAN "50;50;4;1;1;255;255;0;console/logo_RDAM" TEXT_FRENCH "50;50;3;1;0.5;255;255;0;console/logo_RDAM" } In the script you would put... print RDAM_LOGO To see many more examples - extract the STRIP folder from pak0 (in sof/base folder) and take a look inside... P.S. The simplest method of getting text on screen would be to put.. print "message" ...in your script - but this displays white writing in the top left corner of the screen , same as an error message so is not much use really That's it ! Easy Hope this helps Demise RDAM |
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