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main()
{
mapsmpground_mortars::main();
mapsmp\_load::main();
setExpFog(0.0009, 0.30, 0.31, 0.34, 0);
game["allies"] = "american";
game["axis"] = "german";
game["attackers"] = "allies";
game["defenders"] = "axis";
game["american_soldiertype"] = "normandy";
game["german_soldiertype"] = "normandy";
setCvar("r_glowbloomintensity0", ".25");
setCvar("r_glowbloomintensity1", ".25");
setcvar("r_glowskybleedintensity0",".3");
}
Now create a file called ground_mortars.gsc and place it into ur maps/mp folder
Put this code in the ground_mortars.gsc
main()
{
level._effect["mortexplosion"] = loadfx("fx/explosions/artilleryExp_dirt_brown.efx");
thread mortar1();
}
mortar1()
{
action = getent ("action","targetname");
botground = getent ("botlayer","targetname");
topground = getent ("toplayer","targetname");
trigger = getent ("morttrig","targetname");
botground hide();
trigger waittill ("trigger");
origin = action getorigin();
action playsound("incoming_mortar");
wait (1);
action playsound("explosion_ground");
playfx(level._effect["mortexplosion"], origin);
botground show();
topground delete();
}
Now all u gotta do is add a mapname.csv file
Place this file into ur soundaliases folder
Heres the code to place in ur mapname.csv file
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