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techno2sl explains how to make various gametypes available for play with your custom map.
Gametypes:
Always make sure you have a Global Intermission - (where the spectator spawns) Always make sure your spawn points and the intermission are above the ground slightly, and are not touching anything. Note: Spawn points of different gametypes CAN touch each otherm, but do not place them directly in each other as this may cause errors. -------------------------------------- Team Death Match (TDM) Right click the 2d grid - select "mp" from the drop down menu and insert the tdm_spawn Place as many of these as you need, there is no Axis/allied ones as the game picks randomly which spawn point a player will spawn on, although it will pick the closest to where their teammates are. ------------------------------------- Death Match (DM) Simply Use you drop down list again (right click the 2d grid/ or "plan view") > select "mp" > select dm_spawn Place Death match spawns around your map in places of your choice. ------------------------------------ Capture the Flag - or CTF (no scripting) Right click you 2d grid/plan view, select misc>prefab A browser window should open showing the folder location: c:/program files/activision/call of duty 2/map source/prefabs (this is my directory you may have something like this but under a different drive name- the folder structure should be exact though). From the mini browser window, select the folder: "MP" Now select: "ctf_flag_axis.map" - place this where you would like the axis flag to be. (make sure you deselect it once its in position (esc) Repeat the process and select: "ctf_flag_allies.map" Postion that. Now right click your 2d grid and select "mp" > "ctf_spawn_allied" (place these near the allied flag) Now right click your 2d grid and select "mp" > "ctf_spawn_axis" (place these near the axis flag) - i said no scripting but you need this in your .gsc: main() { Maps\mp\_load::main(); } |
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