Art of War Central
View in iTunes
Please help us to raise in the ranks of podcasting and subscribe to our itunes feed using the link above.
The next MODSonair show will air LIVE on:
03/21/2010 12:03 EDT

Time remaining:
We Dontated to PixelEquity
"Modding refers to the act of modifying a piece of hardware or software or anything else for that matter, to perform a function not originally conceived or intended by the designer." 4
 
Site News   |   Aggregated News   |   Forums   |   Tutorials   |   Downloads   |   Projects   |   Weblinks
Latest Forum Threads 
General Gaming.. Posts: (7) Views: (134) by Rasta
CoD4 SP Mapping.. Posts: (2) Views: (10) by tomv8
CoD4 MP Mapping.. Posts: (4) Views: (66) by Infern4ll
CoD4 Scripting.. Posts: (9) Views: (253) by DemonSeed
CoD2 MP Mapping.. Posts: (12) Views: (97) by StrYdeR
CoDUO Mapping.. Posts: (5) Views: (72) by sternkaa
MODSon-air.. Posts: (1) Views: (23) by foyleman
Back to Home Page
MODSCON 2010 L4D2 Contest
Register/Login to Add a Tutorial
Tutorials
CoD2 Mapping
ratings:
Awful Rating
Poor Rating
Average Rating
Good Rating
Excellent Rating
Creating a Single Player map
Versions: You must be logged in to view history.
This tutorial explains how to start a basic single player map
with one actor which starts moving when we spawn into the level. Thanks to 3DArt.

He will end up with a node "cover_crouch".

Example map 

1.

First we create a info "player_start".





2.

Inserting your actor in this case "Allied".







3.

Now give this actor a target which is the node "cover_crouch".

Press "N" on your keyboard and it will bring up the Entity window.

Key:target
Value:alliedend



Hit "Enter" on your keyboard and you will see that this key is added.

4.

The next step is inserting this target "cover_crouch" but it can also be another
node for example a "cover_right" or "cover_wide_left".
But the only thing is important to give this node a targetname "alliedend"

Key:targetname
Value:alliedend





5.

Now we have a actor and we need some "pathnodes".
These "pathnodes" are determining the path of your actor to his end position
the node "cover_crouch" so where he will stop.
Create on and use your "Spacebar" to copy them and make a path out of them.





6.

Your actor is now connected by a green line with the node "cover_crouch".





7.

For running your map you need to create a
developer shortcut like the screenshot below.
This shortcut will connect the paths correctly.
Without it your actor will not move or start moving.
So make a copy of your single player shortcut and add this line it:

"C:\Program Files\Activision\Call of Duty 2\CoD2SP_s.exe" + set g_connectpaths 1



8.

Here is your actor moved to position and is in "cover_crouch".



Have Fun.