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CoD2 Mapping
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Creating a Single Player map
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This tutorial explains how to start a basic single player map
with one actor which starts moving when we spawn into the level. Thanks to 3DArt.

He will end up with a node "cover_crouch".

Example map 

1.

First we create a info "player_start".





2.

Inserting your actor in this case "Allied".







3.

Now give this actor a target which is the node "cover_crouch".

Press "N" on your keyboard and it will bring up the Entity window.

Key:target
Value:alliedend



Hit "Enter" on your keyboard and you will see that this key is added.

4.

The next step is inserting this target "cover_crouch" but it can also be another
node for example a "cover_right" or "cover_wide_left".
But the only thing is important to give this node a targetname "alliedend"

Key:targetname
Value:alliedend





5.

Now we have a actor and we need some "pathnodes".
These "pathnodes" are determining the path of your actor to his end position
the node "cover_crouch" so where he will stop.
Create on and use your "Spacebar" to copy them and make a path out of them.





6.

Your actor is now connected by a green line with the node "cover_crouch".





7.

For running your map you need to create a
developer shortcut like the screenshot below.
This shortcut will connect the paths correctly.
Without it your actor will not move or start moving.
So make a copy of your single player shortcut and add this line it:

"C:Program FilesActivisionCall of Duty 2CoD2SP_s.exe" + set g_connectpaths 1



8.

Here is your actor moved to position and is in "cover_crouch".



Have Fun.

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