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He will end up with a node "cover_crouch".
1.
First we create a info "player_start".


2.
Inserting your actor in this case "Allied".



3.
Now give this actor a target which is the node "cover_crouch".
Press "N" on your keyboard and it will bring up the Entity window.
Key:target
Value:alliedend

Hit "Enter" on your keyboard and you will see that this key is added.
4.
The next step is inserting this target "cover_crouch" but it can also be another
node for example a "cover_right" or "cover_wide_left".
But the only thing is important to give this node a targetname "alliedend"
Key:targetname
Value:alliedend


5.
Now we have a actor and we need some "pathnodes".
These "pathnodes" are determining the path of your actor to his end position
the node "cover_crouch" so where he will stop.
Create on and use your "Spacebar" to copy them and make a path out of them.


6.
Your actor is now connected by a green line with the node "cover_crouch".


7.
For running your map you need to create a
developer shortcut like the screenshot below.
This shortcut will connect the paths correctly.
Without it your actor will not move or start moving.
So make a copy of your single player shortcut and add this line it:
"C:Program FilesActivisionCall of Duty 2CoD2SP_s.exe" + set g_connectpaths 1

8.
Here is your actor moved to position and is in "cover_crouch".

Have Fun.
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