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Adding Fire & Smoke
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[FR]Sparks explains adding fire and smoke to your sp map
This is in respect to Single Player... I'm not sure how it's done in Multiplayer but I'm sure it's not too different.

*******************************************
What is Loopfx: Loops an effect with a waittime.
What are the Parameters: loopfx( effectname, (x y z), delay_between_shots);
*******************************************

MAPNAME.GSC

Code:


MAPNAME_FX.GSC

Code:



List of level._effect["___?____"] = loadfx ("fx/fire/____?____.efx"); values you can use for fire:

armoredcar_fire_turret_large
building_fire_distant
building_fire_large
building_fire_med
building_fire_small
cargoship_fire
character_arm_fire
character_torso_fire
crusader_fire_turret_large
fire_airplane_emitter
fire_airplane_trail
fire_smoke_trail
fireheavysmoke
flame_small_em
ground_fire_med
ground_fire_med_nosmoke
ground_fire_small_oneshot
halftrack_fire
higgens_fire
med_oil_fire
meteor_shower
meteor_trail
nebelwerfer_trail
panzer2_fire_turret_small
rocket_launch
sherman_fire_turret_large
tank_fire_engine
tank_fire_libya_distant
tank_fire_night_distant
tank_fire_turret_large
tank_fire_turret_small
thermite_grenade
tiger_fire_turret_large

List of level._effect["____?____"] = loadfx ("fx/smoke/____?____.efx); values you can use for smoke:

battlefield_smokebank_S
black_smoke_ball
credits_smoke_shield
damaged_vehicle_smoke
dark_smoke_trail
drifting
emitter_panzerfaust
emitter_panzerschreck
flare
green_smoke_40sec_duhoc
grenade_smoke
grenade_smoke_night
large_smoke_plume
orange_smoke_20sec
orange_smoke_40sec
orange_smoke_grenade
smoke_grenade_duhoc_40sec
smoke_panzerfaust
smoke_panzerscrheck
smoke_panzerscrheck_view
smoke_plumeBG
smoke_plumeBG_toujane
smoke_trail_mortar
thin_black_smoke_M
thin_black_smoke_M_duhoc
thin_black_smoke_S
thin_light_smoke_L
thin_light_smoke_L_duhoc
thin_light_smoke_M
thin_light_smoke_M_duhoc
thin_light_smoke_S
vehicle_steam

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