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To create maps using worldcraft, you need to create a new custom game configuration for Wordcraft. (I have 1.6 so everything I tell you relates to that version. It has been suggested that Worldcraft 2.X doesnt make any maps but Half-Life. So, you may need to d/l the 1.6 shareware version)
Creating an SOF Map Using Worldcraft
Misc
-Copy the "sof.fgd" file to your /worldcraft/fgds directory.
(Worldcraft uses this file for its entities list. Creating a bounding box for the objects and colors
to help differentiate them)
-Copy the "entities.txt" file somewhere for your reference
(This file better explains the enities. - all of them- some are missing from the fgd. You can add
them in by hand by adding an entity in somewhere and changing its name the the one you
want. The size of the enitity in WC will be wrong, so you have to judge it by hand.)
Configuring Worldcraft
-Open WC.
-Open the "Tools" menu- Click on "Options"
-Click on the "Game Configurations" Tab
-Click the "Edit" button at the top next to the "Configuration" pulldown list
-Click the "Add" button
-Type on "Sof"
-Click the "Close" button
-Choose Sof from the "Configuration" pulldown list
-Click the "Add" button next to the "Game Data Files" section
-Browse the /worldcraft/fgds/ dirctory and choose the "sof.fgd"
-Choose "Wal/Pak QuakeII" from "Texture Format" pulldown list
-Choose "QuakeII" from the "Map Type" pulldown list
-Choose a "Default PointEntity" from the pulldown menu (I use info_player_deathmatch)
-Choose a "Default SolidEntity" from the pulldown menu (I use func_door)
-Browse to your Game directory (d:/games/sof/ in my case)
-Browse to your RMF directory (I use /sof/base/maps/dm)
-Choose the "sof.pal" in your worldcraft directory for the "Pallete File"
-Thats it for set up.
-Now when you create a new map, select Sof as the Map type and it will load the Sof map configuration.
(You can setup your Build Configuration Tab as well, but I haven't actually tried to compile from within WC, so I dont know if it works)
Converting/Configuring Textures for Worldcraft
-Using Pak Explorer (or its like) unpak all of the textures in the \sof\base\pak0.pak file to \sof\base\textures
-Download the m32towal converter.
-Unzip it into your \sof\base\textures directory.
-Run m32towal with the desired command line. (on my machine for example: m32towal d:\games\sof\base\textures -s) (This will convert all of the m32 files to wal files. (Worldcraft uses wal files for its textures.))
-Run Worldcraft
-Select Tools->Options from the menu bar. This opens the Configure Worldcraft window
-Select the Textures Tab.
-Click the Add Wal Group Button. This opens a browse window.
-Browse to the \sof\base\textures directory and click Ok.
-Answer Yes to Add All Subdirectories as Separate Texture Groups.
-Click Ok. (Now Worldcraft will use the converted wal files in your \sof\base\textures directory whenever you open a SOF type map)
SETUP IS COMPLETE
Making a Map
-Create a new map
-Select "Sof" as the Map type.
-Make your map.
Compiling a Map
I have never used WC to compile my maps. Typically, I do it in a dos prompt. That way, I can continue to work on my map in WC. I am using sofbuild right now.
Thats It. Enjoy.
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