Table_Kick_Animation.zip

(Taken from the ReadMe.Txt included in Zip file)
/*******************
Table Kick Animation
By Sparks and P.o.W.
*******************/
/* Special thanks to P.O.W.
who got the code to work
with the map source */
Map suppliments include:
*Table_Kick.MAP
*Table_Kick.GSC
*Table_Kick_Fx.GSC
/****
Notes
****/
Regarding Table_Kick.MAP
There are two tables made from script_models.
For each table, there is both:
*One player_clip
*One mon_clip
All made into script_brushmodels.
For both clips on the table set upright,
they must be dynamic paths (view box in entity window)
Trigger_multiple must be connected to scripted_node
Commented line in code for table kick sound, you
can easily plug in your own alias or use the one given,
just don't forget to make a CSV for it.
Everything in the map has an entity targetname except
for the pathnode, so check them out.