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Sound Names : Entities.def
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You can edit the entities.def file and put the soundnames in, so they appear in SofRadiant.
Sound Names in the Entities.def

How many of you have trouble remembering soundnames for door etc. Always hunting for that file or scrap of paper.

Well let me tell you there is an easier way. You can edit the entities.def file and put the soundnames in, so they appear in SofRadiant.

You can download a modified version here (ver 1.1).


Ok simply open the "entities.def" file in WordPad or any other suitable text editor, and locate the entity you want to modify. ALWAYS make a backup first just in case you screw up.

Figure 1.

Take a look at Figure 1, and you will see I've added a list of soundnames to the "func_door" entity. Now when I make a "func_door" and bring up the entity window, I can simply scroll down and copy & paste the soundname into the value box. See Figure 2.

Figure 2.

This can be a big time saver, and saves hunting for that file or scrap of paper.


If you make any additions to the file, please let me know so I can keep the latest version o­n this site. In ver 1.0, I have added all the soundnames, for doors, plats and buttons. Another good idea would be to mark all entities that don't work in SoF or o­nly work in SP mode.

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