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We Dontated to PixelEquity
"Mods can significantly outshine and/or continue the success of the original game even when it is dated." 1
 
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Creating a Simple .gsc File
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Hercules explains a basic .gsc file step by step
right this is pretty much the same for CoD and UO make your folders in the /main/ directory as follows:

/maps/mp/
/mp/


Step 1: inside the /maps/mp/ folder create a new .txt file and put this inside, dont forget to rename it to mp_yourmapname.gsc





main()
{
maps\mp\your_map_name_fx::main();
maps\mp\_load::main();

setExpFog(0.0001, 0.55, 0.6, 0.55, 0);
// setCullFog(0, 16500, 0.55, 0.6, 0.55, 0);
ambientPlay("ambient_france");

game["allies"] = "american";
game["axis"] = "german";
game["attackers"] = "allies";
game["defenders"] = "axis";
game["american_soldiertype"] = "normandy";
game["german_soldiertype"] = "normandy";

setCvar("r_glowbloomintensity0", ".25");
setCvar("r_glowbloomintensity1", ".25");
setcvar("r_glowskybleedintensity0",".3");

}


the allies team can be

American, Russian, British


and the type of uniform can either be

Normandy,Africa,Coats,Winterlight,Padded,Winterdark



the uniform types that are italic are for russian and germans when winter

hope this helps

HerculeS