Members Online»
0 Active | 80 Guests
Online:
|
LATEST FORUM THREADS»
by supersword
Posts: 2 / 105 The Future of MODSonline
In The News by KAZAM3766
Posts: 1 / 487 CoD: Battle Royale
CoD+UO Map + Mod Releases by morgawr
Posts: 1 / 2561 Damaged .pk3's
CoD Mapping by lazygit
Posts: 1 / 3079 heli to attack ai
CoD4 SP Mapping by DrBiggzz
Posts: 11 / 984 New Cod UO Rifle Mod.
CoD Mapping |
Polls»
|
#using_animtree("generic_human");
main()
{
maps\_load_gmi::main();
level.scrsound["foley"] ["open_speech"] = "foley_ev00_01";
level.scr_face["foley"] ["open_speech"] = (%f_foy_foley_ev00_01);
level.scr_anim["foley"] ["open_speech"] = (%c_us_foy_foley_ev00_01);
wait 2;
level.scrsound["foley"] ["open_speecha"] = "foley_ev00_01a";
level.scr_face["foley"] ["open_speecha"] = (%f_foy_foley_ev00_01a);
level.scr_anim["foley"] ["open_speecha"] = (%c_us_foy_foley_ev00_01a);
wait 4;
level.scr_face["foley"] ["whistle_blow"] = (%PegDay_facial_Friend1_01_incoming);
level.scr_anim["foley"] ["whistle_blow"] = (%c_us_foy_blow_wistle);
level.scrsound["foley"] ["whistle_blow_rolloff2"] = "whistle_blow_rolloff2";
wait 4;
thread foley();
}
foley()
{
level.foley = getent("moody","targetname");
level.foley.animname = "foley";
level.foley thread anim_single_solo (level.foley,"open_speech");
wait 19;
level.foley thread anim_single_solo (level.foley,"open_speecha");
wait 4;
level.foley thread anim_single_solo (level.foley,"whistle_blow");
}
anim_single_solo (guy, anime, tag, node, tag_entity)
{
newguy[0] = guy;
maps\_anim_gmi::anim_single (newguy, anime, tag, node, tag_entity);
}
"# If the text in the first column of a row starts with a # character, the row is ignored",,
,,"If the first column for a row is blank, then the row is ignored"
# The first non-comment line of a sound alias file specifies the key name for all values appearing in this column.,,
"# This means it is safe to swap entire columns around, though you should never swap partial columns.",,
"# You can invent new keys, but the game will ignore them if it doesn't know about them.",,
"# You can leave out keys, but the ""name"" and ""file"" keys must always be present.",,
,name,name of the alias that is used to play this sound (required)
,sequence,"used to uniquely identify alias entries when more than one sound goes to an alias, used only to catch unwanted duplicates (default = 0)"
,file,the name of the file that contains the sound data (required)
,vol_min,"0 is silent, 1 is full volume (default = 1)"
,vol_max,"0 is silent, 1 is full volume (default = same as vol_min)"
,pitch_min,"1 is normal playback, 2 is twice as fast, 0.5 is half as fast (default = 1)"
,pitch_max,"1 is normal playback, 2 is twice as fast, 0.5 is half as fast (default = same as pitch_min)"
,dist_min,"within this distance in inches, the sound is always full volume (default = 120)"
,dist_max,"outside this distance in inches, the sound is not started. If left blank or set to 0, the sound will play from any distance. This does not affect sound volume
falloff."
,channel,"auto, menu, weapon, voice, item, body, local, music, announcer (default = auto)",,,,,,,,,,,,,
,type,streamed / loaded (default = loaded),,,,,,,,,,,,,
,probability,weight to use for the weighted probability of playing this sound instead of another sound (default = 1),,,,,,,,,,,,,
,loop,"whether this sound is ""looping"" or ""nonlooping"" (default = ""nonlooping"")",,,,,,,,,,,,,
,masterslave,"if ""master"", this is a master sound. If a number, then this sound won't exceed this volume whenever any master sound is playing. If blank, then neither
master nor slave.",,,,,,,,,,,,,
,loadspec,"space-separated list of which maps should use this alias; eg, ""burnville dawnville"". If blank, the alias is used on all maps.",,,,,,,,,,,,,
name,sequence,file,vol_min,vol_max,pitch_min,pitch_max,dist_min,dist_max,channel,type,probability,loop,masterslave,loadspec,subtitle
#foley,,,,,,,,,,,,,,,
foley_ev00_01,,voiceovers/foy/foley_ev00_01.mp3,1,,,,80,1500,voice,streamed,,,,MAP NAME HERE,GMI_SUBTITLES_FOY_FOLEY_EV00_01
foley_ev00_01a,,voiceovers/foy/foley_ev00_01a.mp3,1.1,,,,80,1500,voice,streamed,,,,MAP NAME HERE,GMI_SUBTITLES_FOY_FOLEY_EV00_01A
whistle_blow_rolloff2,,misc/whistle_blow_rolloff2.wav,1,,,,80,1500,voice,streamed,,,,MAP NAME HERE,
# This file defines the default soundalias files to load if no map specific loadspec file is found
# If you want to include sounds into your map file which are not included here you should make a seperate
"# load spec file int the form of ""
Latest Syndicated News»
Comments: 5
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which... Comments: 5
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ... Comments: 5
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead?
... Comments: 5
Codutility.com up and runn...
It seems to me the like the site is completely dead? Comments: 5
Codutility.com up and runn...
Yeeaahhhh.........
|
Latest Downloads»
OHMY Don Quixote
Call of Duty 2: Maps: Multiplayer (5.76Mb) OHMY Neuburg
Call of Duty 2: Maps: Multiplayer (6.84Mb) OHMY Tebessa
Call of Duty 2: Maps: Multiplayer (7.36Mb) OHMY POW Camp
Call of Duty 2: Maps: Multiplayer (2.15Mb) OHMY Valley
Call of Duty 2: Maps: Multiplayer (5.7Mb) |
Partners & Friends»
|
Site Links and Information
|
Partners
|
Friends
|
Copyright © MODSonline LLC
Tresware Content Management System © 2011
Website Designed by LKFX and Developed by Tresware