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Textures : M32 Info
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These are o­nly useful if you make your own textures.
M32 Info

These are o­nly useful if you make your own textures. They are used to set the material type as well as the the surface properties. Use m32tool to change the values.

Material Flags

Effect

DecimalHex

metal

16777216

&01000000

sand_yellow

33554432

&02000000

sand_white

50331648

&03000000

sand_lbrown

67108864

&04000000

sand_dbrown

83886080

&05000000

gravel_dbrown

117440512

&07000000

gravel_lbrown

134217728

&08000000

snow

150994944

&09000000

liquid_blue

167774208

&0a000000

liquid_green

184549376

&0b000000

liquid_orange

201326592

&0c000000

liquid_brown

218103808

&0d000000

wood_lbrown

234881024

&0e000000

wood_dbrown

251658240

&0f000000

wood_lgrey

268435456

&10000000

stone_lgrey

285212672

&11000000

stone_dgrey

301989888

&12000000

stone_lbrown

318767104

&13000000

stone_dbrown

335544320

&14000000

stone_white

352321536

&15000000

stone_green

369098752

&16000000

stone_red

385875968

&17000000

stone_black

402653184

&18000000

grass_green

419430400

&19000000

grass_brown

436207616

&1a000000

liquid_red

452984832

&1b000000

metal

469762048

&1c000000

metal_waterjet

486539264

&1d000000

metal_oilspurt

503316480

&1e000000

metal_chemspurt

520093696

&1f000000

metal_computer

536870912

&20000000

snow_lbrown

553648128

&21000000

snow_grey

570425344

&22000000

blood

587202560

&23000000

liquid_black

603979776

&24000000

glass

620756992

&25000000

glass_computer

637534208

&26000000

sodamachine

654311424

&27000000

paperwall

671088640

&28000000

newspaper_dam

687865856

&29000000

meatl_steam

704643072

&2a000000

Surface Properties

These are the same properties go get when you open the surface inspector in SofRadint. Anything that's needs a value put the amount in the value box. e.g. light

Flags

light

1

&00000001

slick

2

&00000002

sky

4

&00000004

warping

8

&00000008

trans33

16

&00000010

trans66

32

&00000020

flowing

64

&00000040

nodraw

128

&00000080

hint

256

&00000100

skip

512

&00000200

No_detail

1024

&00000400

alpha

2048

&00000800

anim_speed

4096

&00001000

undulate

8192

&00002000

sky_reflect

16384

&00004000

map

32768

&00008000

region

65536

&00010000

simp_spherical

131072

&00020000

?

262144

&00040000

?

524288

&00080000

?

1048576

&00100000

?

2097152

&00200000

?

4194304

&00400000

?

8388608

&00800000


Contents

solid

1

&00000001

window

2

&00000002

push/pull

4

&00000004

lava

8

&00000008

slime

16

&00000010

water

32

&00000020

mist

64

&00000040

shot

128

&00000080

fog

256

&00000100

?

512

&00000200

?

1024

&00000400

?

2048

&00000800

?

4096

&00001000

?

8192

&00002000

?

16384

&00004000

areaportal

32768

&00008000

playerclip

65536

&00010000

monsterclip

131072

&00020000

current_0

262144

&00040000

current_90

524288

&00080000

current_180

1048576

&00100000

current_270

2097152

&00200000

current_up

4194304

&00400000

current_dn

8388608

&00800000

origin

16777216

&01000000

monster

33554432

&02000000

corpse

50331648

&04000000

detail

134217728

&08000000

translucent

268435456

&10000000

ladder

536870912

&20000000

?

1073741824

&40000000

?

2147483648

&80000000

Detail Textures


Detail textures, give the textures their detail, like bump mapping to give the effect of roughness. (these must be in the directory as the m32)

d_stonesmooth
d_stonerough
d_stonecracked
d_stoneholey
d_stoneholey2
d_metalsmooth
d_metalrough
d_metalbump
d_metalribbed
d_tile
d_genericsmooth
d_woodsmooth
d_woodsmooth2
d_woodrough
d_woodrough2
d_stucco
d_gravel
d_dirt
d_sand
d_grass

Reflective Textures

To make a texture feflective just give it an env texture, some can be found in the texture directories .

env1a
env1b
env1c

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