WEAPON SETTINGS Version 1.1This tutorial will show you most of the aspects of editing your gun.
Never
save over the original files!!!!!!!!!!!!!!!!!!!!!!!!! I did that once
and I had to reinstall which takes about 20 – 30 min out of your time.
No pics means the thing is pretty self explanatory or I couldn’t find a pic. If you find an error plz contact me at
gorillaz@dark-gamers.com Also
seems that if the input is not reasonable, the gun wont fire or perform
the action you want it to do. Everything in the beginning of the
code is animation and I don’t know how to do that so I wont go over it.
This is everything exept for movement (like kickback), crosshairs,
animation, and sound.(and stuff I cant find out)
AiEffectiveRange = how close you have to be to them to get a hit (ai shooting)
input: 1 – 5000 average: 250 (smg) 500 (rifle)
no pic ask
aiMissRange = ??? email me if you find out
aimDownSight = whether or not you can toggle aim down site.
input: 0 (off) 1 (on)
*it will stays in a weird way
ammoName = ??? idk plz email if you find out
ammoIcongfx/icons/hud@ammo9.tga = the ammo icon you see to pick it up off the
floor
input : weapon file name
altWeapon = the other file for other weapon type
input : name of file
ex: Thompson_mp & thompson_semi_mp
* certain characteristics must match before you can switch. You cant grab mp44_mp and
switch it to Thompson
oltAction = whether or not if u have to rechamber the bullet
input: 1 (on) 0 (off)
clipName = ???? idk cant find anything email me if you do
clipsize = how many bullets your gun can fire until it reloads
input :1 - 999
damage = how much damage each shot does
input: (higher the better) 1- 1000. Average is 50 (smg) to 120 (rifle)
Sorry no pic
displayname = what the name appears on the mode switch
text
input:Anything * 2 pics
dropammomin lowest amount of ammo you drop
input:1-999
no pic
dropammomax = maximum amount of ammo you drop
input: 1 – 999 has to be above min
no pic
firedelay = how much time after you pull the trigger will the shot be fired
input: 0 * I have tried ways and it wont shoot if its not on 0* Must stay zero to shoot
no pic
firetime = how much time in seconds between each shot
input: 0 – 10 * 0 is AWESOME
no pic
hudIcon”gfx/icons/hud@weaponmode_full.dds” = idk
change the file in that size and make a new directory in your .pk3. if you just change the
file name then make gfx folder then an icons folder. I suggest you get a program that
edits .dds files like photoshop(with plugin)Find the weapons icon folder in pak5.pk3.

*My game has worst settings * all even 640 x w/e
killIcongfx/hud/hud@death_thompson.tga = the little picture that comes up when you
kill someone with a Thompson
maxammo = how much you can have all together not including your clip
input: 1 – 999
no pic
meleedamage = how much damage your melee attacks do
input: (higher the better) 1 – 1000. Average is 60 (slow weapon) to 150 (fast weapon)
sorry no pic
meleedelay = how fast you melee from which you hit the button
input: anything lower than initial value * Anything higher and he will not melee
sorry no pic
meleetime = how long it takes to melee
input: 1 – 100 (same as
eloadempty animation)
sorry no pic
* note if melee 100 animation stops but you cant fire until 100 sec up
modeIcongfx/hud/hud@weaponmode_full.tga =
change the file in that size and make a new directory in your .pk3. if you just change the
file name then make gfx folder then an icons folder. I suggest you get a program that
edits .dds files like photoshop(with plugin)Find the weapons icon folder in pak5.pk3
sorry I havent been playing with that as much.
modeName = what shows up when its auto or semi auto. This only changes the name
the options are still auto and semi I just changed auto to that
input: anything
movespeedscale = how fast you move (see note)
input: (lower the slower) average is .8 – 1.8
sorry no pic
* Not sure but I think its how many inches you move per millisecond. Just a
Guess ☺*
oPartialReload = whether you can reload with bullets still left
input: 0 (off) 1 (on)
no pic
adiantName = the name that shows up when your weapon file .pk3 is in main
input: anything
*I think it has to have mpweapon inorder for it to show under the
mpweapon menu
*
no pic
I don’t advise to change this unless you made a new weapon file
echamberTime = ??? Plz email me if you find out
echamberbolttime = how long the reloading the bolt chamber takes (like
“
eloademptytime”)
input: 1 – 100
* I think only for rifles
no pic
eloadtime = how fast you reload with bullets left
input: 1 – 100 ( 100 is very slow and animation will stop about half way and you will be
reloaded)
* Average is about 1.8 (smg) to 2.5 (rifle)
*
no pic sorry
eloadEmptyTime = how much time in seconds it needs to load after you wasted all
your bullets
input 1 – 100 ( 100 is very slow and animation will stop about half way and you will be
reloaded)
*Average is about somewhere around 2.2 (smg) to 2.5 (rifle)
eloadAddTime = ???? Plz email me if you find out
eloadStartTime = ???? Plz Email me if you find out
eloadStartAddTime = ???? Plz email me if you find out
eloadEndTime = ???? Plz email me if you find out
eticleMinOfs = ??? Plz Email me if you find out
eticleSidegfx/reticle/sideskinn.dds = ??? The file I don’t see a connection
semiAuto = if it is semi auto then you must click of each gun shot
input: 1 (on ) 0 (off)
startammo = how much ammo you start with not including your clip
input: 1 – 999 *must be equal or less than max ammo
weaponslot = where your guns are postioned
input: primary, pistol, grenade
*Special Note: Notice that the Thompson is in slot 3
worldModelweaponname = this is how to get your gun into Radiant by using a model
and changing its properties to model then xmodel/thompson(ex)
input: what ever the weapon name your making is
no pic since I cant make 3d models with lightray or 3dmaxstudio
Photoshop Settings

thats only for is you want to change the color. i still have a problem with it buts thats a
start.that’s good but for ones that don’t prompt you for minimaps make sure you have
turned off. If you have photoshop make what you want then make it into the mode Index
( other for example is RBG) this is what it will look like in game****Choose
Local(Selective) after you choose index . a menu should appear.This makes it more
sharper(don’t do exact). You need to do this to save. Make sure you merge the layers so
its on layer. For my mip maps files I turn mip maps off. I get a little bit pixilated picture
though like in the ammoIcon
Volcom 186