Setting up the Editor
Versions: You must be logged in to view history.
This tutorial will show you how to preppoerly set-up your editor so that all of the resources are in the right place (including models)
There have been alot of questions in the forums lately regarding models, textures, and collmaps.....and most of the issues could have been avoided had the editor been setup properly from the start, so I threw together this tutorial to hopefully deflect some of the more common questions.
the first step is to have winzip or winrar or packscape....
since most computers have winzip on it already (it is a common utility) i will write the remaining instructions on that basis
browse your installation directory (mine is c:program filescall of duty) until you get to call of duty/main/
in there you will see various .pk3 files.....we will set up this properly
find pak5.pk3 and right click it --> copy
minimize the window and right click on your desktop --> paste
maximize your browsing window
find pak0.pk3 and right click it --> copy
minimize the window and right click on your desktop --> paste
maximize your browsing window and click tools --> folder options
in the view tab uncheck the box that says hide extensions for known filetypes and click ok
right click in the whitespace in the /main/ folder and click new --> folder
name this folder textures
close the browsing window
now.....right click on pak5.pk3 on your desktop
(CAUTION...DO NOT MODIFY THE GAME RESOURCE LOCATED IN THE MAIN/
FOLDER!!!!!) --> rename --> and rename the file to pak5.zip and
press enter (windows will give you a warning about changing extensions
making things unstable...just ignore this and click OK)
right click on pak0.pk3 on your desktop --> rename --> and
rename the file pak0.zip and press enter (windows will give you a
warning about changing extensions making things unstable...just ignore
this and click OK)
double click on pak5.zip (on your desktop) and winzip will unpack
(expand) all the files and folders that are in there...locate the
folder called env and right click on it --> extract to --> extract this folder to .../call of duty/main/textures/
(the new folder we just created in /main/)....you will need to browse
for it in the winzip window so that it goes to the proper path
now locate the folder called collmaps in pak5.zip and right click it --> extract to --> extract this folder to .../call of duty/main/textures/
(the new folder we just created in /main/)....you will need to browse
for it in the winzip window so that it goes to the proper path
double click on pak0.zip (on your desktop) and winzip will unpack
(expand) all the files and folders that are in there...locate the
folder called xmodel and right click on it --> extract to --> extract this folder to .../call of duty/main/ ....you will need to browse for it in the winzip window so that it goes to the proper path
we can now check our installation folder to make sure that everything is where it should be....
click start --> my computer --> and browse to your
installation directory (as noted mine is c:program filescall of
duty)
open the main folder and look for a new folder called xmodel
if that is there then chances are you did the other ones correctly as well...but lets check...
in the main folder should be the new folder we created called textures
open the main/textures/ folder and inside should be the 2 folders we just extracted called env and collmaps
all good so far? GOOD!
now we can delete the pak5.zip and pak0.zip files from your desktop
now we will do the required things for UO
browse your installation directory until you get to the UO folder (on my computer it is c:/program files/call of duty/UO/)
locate the file pakuo04.pk3 and right click it --> copy
minimize your browse window and right click on your desktop --> paste
right click on pakuo04.pk3 on your desktop and click rename
rename this file to pakuo04.zip
open pakuo04.zip and extract the folder xmodel to your UO directory (in my case the extraction path is c:/program files/call of duty/uo/ )
lets make sure it is there by checking in the installation directory
click start --> my computer --> and browse to your
installation directory (as noted mine is c:program filescall of
duty)
locate the UO folder and open it
there should be a folder in there now called xmodel
good?.....good!
we can now delete the pakuo04.zip from our desktop
now for the last step....
navigate to your installation directory then UOTools
in the folder UOTools there is a folder called game
open the game folder and locate the folder called uo
open the uo folder and locate the folder called collmaps
right click on the collmaps folder and click copy
navigate back to .../call of duty/UO/ and right click and paste
you should now have a collmaps folder in the UO installation directory
so to recap....when looking at the installation directory:
.../call of duty/main/textures/collmaps
.../call of duty/main/textures/env
.../call of duty/main/xmodel
.../call of duty/UO/collmaps
.../call of duty/UO/xmodel
this is the PROPER way to set up your editor for United Offensive
StrYdeR