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LightRay3D
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SELECT,MOVE,ROTATE,SCALE,PIVOT,COORD SYSTEMS
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SELECT,MOVE,ROTATE,SCALE,PIVOT,COORD SYSTEMS(phew!)
----------------------------------------------------------------------------

SELECTING:
bas_sel.jpg
Selection Modes: Rectangular,Circular,Contour(free-shape)
Single selection: Just click on object(all modes but contour).
Tip: You can select a single object with Select,Move,Rotate,Scale tools.
Multi-selection: Set the selection mode to one of Rectangle/Circle/Contour.Click and drag.
bas_sel2.jpgbas_sel3.jpg

NOTE:Use keyboard Ctrl to add to selection, Shift to remove from selection.

Also you can use the Scene List dialog when selecting.
bas_scenelist.jpgToolbar
bas_scenelist2.jpgMenu


MOVE,ROTATE,SCALE:
In order to move,rotate,scale selected objects you must place the cursor over one of the three coloured axes.
(Object(s) must be selected first).
When the tripod's color changes to YELLOW:
Move-Scale: click and drag along axis direction.
Rotate: Drag vertically or along axis direction.
bas_axes.jpg

You can also use the Pos,Rot,Scale dialogs to numerically perform these actions.
Use toolbar's bas_prs.jpg
or go to Menu->Tools->Transform and choose one of pos,rot,scale dialogs.
bas_prs2.jpg

The coord system supported is WORLD(see coord systems below).
You can set absolute values and offset.
bas_prs3.jpg 

Once you have changed a number click inside another edit box in the dialog or press Enter to apply the changes.
The object(s) and views will be updated.


PIVOT:
The tripod is placed at (0,0,0) in object's space(Local coords).
If multiple objects selected the origin will be placed to the center of all(World Coords).
bas_pivot.jpg

Usually, objects created inside LR3D(not those imported) have their pivot centered.
If you need to move,rotate,scale the origin(pivot) press the toolbar button "Lock geometry".
bas_pivot2.jpg

Now, Pos-Rot-Scale will operate only on the pivot(tripod).
bas_pivot3.jpgbas_pivot4.jpg
Press again the button when finished.
NOTE:Pivoting applies to mesh,skin,shape objects only.


COORD SYSTEMS:
Use the toolbar buttons W,S,L to change the coord system.
W(world): axes will always be aligned to scene's x,y,z axes(like grid).bas_csw.jpg
S(screen): axes will be aligned to screen even if viewport is rotated.bas_css.jpg
L(local): axes will be aligned to object's orientation(rotation).bas_csl.jpg

NOTES:
Local will work for single selection Pos-Rot-Scale operations only.
Local allows non-uniform scaling(scaling along one axis only).

Prometheus

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