Members Online»
0 Active | 99 Guests
Online:
|
LATEST FORUM THREADS»
by StrYdeR
Posts: 3 / 163 The Future of MODSonline
In The News by KAZAM3766
Posts: 1 / 516 CoD: Battle Royale
CoD+UO Map + Mod Releases by morgawr
Posts: 1 / 2586 Damaged .pk3's
CoD Mapping by lazygit
Posts: 1 / 3099 heli to attack ai
CoD4 SP Mapping by DrBiggzz
Posts: 11 / 992 New Cod UO Rifle Mod.
CoD Mapping |
Polls»
|
SELECT,MOVE,ROTATE,SCALE,PIVOT,COORD SYSTEMS(phew!)
----------------------------------------------------------------------------
SELECTING:
Selection Modes: Rectangular,Circular,Contour(free-shape)
Single selection: Just click on object(all modes but contour).
Tip: You can select a single object with Select,Move,Rotate,Scale tools.
Multi-selection: Set the selection mode to one of Rectangle/Circle/Contour.Click and drag.
NOTE:Use keyboard Ctrl to add to selection, Shift to remove from selection.
Also you can use the Scene List dialog when selecting.
Toolbar
Menu
MOVE,ROTATE,SCALE:
In order to move,rotate,scale selected objects you must place the cursor over one of the three coloured axes.
(Object(s) must be selected first).
When the tripod's color changes to YELLOW:
Move-Scale: click and drag along axis direction.
Rotate: Drag vertically or along axis direction.
You can also use the Pos,Rot,Scale dialogs to numerically perform these actions.
Use toolbar's
or go to Menu->Tools->Transform and choose one of pos,rot,scale dialogs.
The coord system supported is WORLD(see coord systems below).
You can set absolute values and offset.
Once you have changed a number click inside another edit box in the dialog or press Enter to apply the changes.
The object(s) and views will be updated.
PIVOT:
The tripod is placed at (0,0,0) in object's space(Local coords).
If multiple objects selected the origin will be placed to the center of all(World Coords).
Usually, objects created inside LR3D(not those imported) have their pivot centered.
If you need to move,rotate,scale the origin(pivot) press the toolbar button "Lock geometry".
Now, Pos-Rot-Scale will operate only on the pivot(tripod).
Press again the button when finished.
NOTE:Pivoting applies to mesh,skin,shape objects only.
COORD SYSTEMS:
Use the toolbar buttons W,S,L to change the coord system.
W(world): axes will always be aligned to scene's x,y,z axes(like grid).
S(screen): axes will be aligned to screen even if viewport is rotated.
L(local): axes will be aligned to object's orientation(rotation).
NOTES:
Local will work for single selection Pos-Rot-Scale operations only.
Local allows non-uniform scaling(scaling along one axis only).
Prometheus
Latest Syndicated News»
Comments: 5
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which... Comments: 5
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ... Comments: 5
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead?
... Comments: 5
Codutility.com up and runn...
It seems to me the like the site is completely dead? Comments: 5
Codutility.com up and runn...
Yeeaahhhh.........
|
Latest Downloads»
OHMY Don Quixote
Call of Duty 2: Maps: Multiplayer (5.76Mb) OHMY Neuburg
Call of Duty 2: Maps: Multiplayer (6.84Mb) OHMY Tebessa
Call of Duty 2: Maps: Multiplayer (7.36Mb) OHMY POW Camp
Call of Duty 2: Maps: Multiplayer (2.15Mb) OHMY Valley
Call of Duty 2: Maps: Multiplayer (5.7Mb) |
Partners & Friends»
|
Site Links and Information
|
Partners
|
Friends
|
Copyright © MODSonline LLC
Tresware Content Management System © 2011
Website Designed by LKFX and Developed by Tresware