Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds

Members Online

»
0 Active | 85 Guests
Online:

LATEST FORUM THREADS

»
CoD: Battle Royale
CoD+UO Map + Mod Releases
Damaged .pk3's
CoD Mapping
heli to attack ai
CoD4 SP Mapping

Tutorials

»
LightRay3D
ratings:
Awful Rating
Poor Rating
Average Rating
Good Rating
Excellent Rating
Attaching / Detaching Meshes
Versions: You must be logged in to view history.
In order to "Merge" two or more meshes, select one and go to EditMesh.Press the Attach button.
*In this example I use a cylinder and a cube.
attach1.jpg

Now click on other mesh(es) or select them from SceneList dialog one by one.The meshes are
combined in one.
attach2.jpg

You can "Detach" mesh faces and make them a seperate mesh object too.
Go to EditMesh and press Face sub-object level button.Select the faces you want and press
"Detach".
When asked "Delete detached?" reply YES to delete the faces from the base mesh or NO to
keep them.
attach3.jpg

Here are the two objects.If the bounding box of the base model is messed up press "Invalidate".
You can also center the pivot of the new object because it will use the base's one.
attach4.jpg

Prometheus

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»