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1)WHAT ARE MODIFIERS?
2)THE GIZMO
3)EXAMPLES:USING SOME OF THEM
1)WHAT ARE MODIFIERS
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2)THE GIZMO
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3)EXAMPLES: USING SOME OF THEM
BEND:
I use a cone mesh for this.
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Note:If the gizmo isn't deformed as you expected rotate object.
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Press Apply button.
FacesByMatID:
As
you know faces can have different materials.This is useful for selecting
face groups in a single mesh that share the same material.Select the mesh
and activate the modifier.You must know the material's position index in
MatEditor(This will change for v1.3.3.A mat name list will be available
to choose from).
If some faces are already selected and you want to keep them selected,
check the "Keep faces already selected".
Polychop:
Will have the mesh vertices/faces reduced.Useful for downgrading meshes to low-poly models.Can be applied to whole mesh or selected faces.
UnwrapUV:
Will have the mesh uv points saved as a BMP file for painting the
skin.
Set
the image's output size and press Apply.Save the bitmap and open it with
a paint programm of your choice.
This model's uv points saved as a BMP:
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(EditUV
scrshot)
(Saved BMP)
Prometheus
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