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Code: |
////////////////////////////////////////////////////
// // Setup binds, etc... // //////////////////////////////////////////////////// void setup_objects() { // SparkArm Binds // GrabArm Binds } //////////////////////////////////////////////////// // // Part Movement... // //////////////////////////////////////////////////// //////////////////////////////////////////////////// // // MAIN // //////////////////////////////////////////////////// void main () { setup_objects (); sys.wait(3); } |
Code: |
// SparkArm Binds
$SparkArm_Gun1.bind($SparkArm_Base3); $SparkArm_Base3.bind($SparkArm_Swivel2); $SparkArm_Swivel2.bind($SparkArm_Base2); $SparkArm_Base2.bind($SparkArm_Swivel1); $SparkArm_Swivel1.bind($SparkArm_Base1); |
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// GrabArm Binds
$GrabArm_Finger1.bind($GrabArm_Base3); $GrabArm_Finger2.bind($GrabArm_Base3); $GrabArm_Finger3.bind($GrabArm_Base3); $GrabArm_Base3.bind($GrabArm_Swivel2); $GrabArm_Swivel2.bind($GrabArm_Base2); $GrabArm_Base2.bind($GrabArm_Swivel1); $GrabArm_Swivel1.bind($GrabArm_Base1); |
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void GrabCanister()
{ } |
Code: |
void GrabCanister()
{ $GrabArm_Base1.moveTo($Can_Pos1); sys.waitFor($GrabArm_Base1); $GrabArm_Finger1.rotateOnce('45 0 0'); $GrabArm_Finger2.rotateOnce('45 0 0'); $GrabArm_Finger3.rotateOnce('45 0 0'); Can1.move(UP, 30); sys.waitFor($Can1); $GrabArm_Finger1.rotateOnce('-35 0 0'); $GrabArm_Finger2.rotateOnce('-35 0 0'); $GrabArm_Finger3.rotateOnce('-35 0 0'); sys.waitFor($GrabArm_Finger1); Can1.bind($GrabArm_Base3); $GrabArm_Base3.rotateOnce('0 360 0'); sys.waitFor($GrabArm_Base3); $GrabArm_Base2.rotateOnce('0 90 0'); sys.waitFor($GrabArm_Base2); $GrabArm_Swivel2.rotateOnce('90 0 0'); sys.waitFor($GrabArm_Swivel2); $GrabArm_Base1.moveTo($Arm_Pos1); $GrabArm_Base2.rotateOnce('0 -90 0'); sys.waitFor($GrabArm_Base2); } |
Code: |
void main ()
{ setup_objects (); sys.wait(3); GrabCanister(); } |
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GrabCanister($Can_Pos1, $Can1); |
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GrabCanister($Can_Pos2, $Can2); |
Code: |
void GrabCanister(entity CanPos, entity Can)
{ |
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void GrabCanister(entity CanPos, entity Can, entity CanTubeSnd)
{ $GrabArm_Base1.moveTo(CanPos); sys.waitFor($GrabArm_Base1); $GrabArm_Finger1.rotateOnce('45 0 0'); $GrabArm_Finger2.rotateOnce('45 0 0'); $GrabArm_Finger3.rotateOnce('45 0 0'); Can.move(UP, 30); sys.waitFor(Can); $GrabArm_Finger1.rotateOnce('-35 0 0'); $GrabArm_Finger2.rotateOnce('-35 0 0'); $GrabArm_Finger3.rotateOnce('-35 0 0'); sys.waitFor($GrabArm_Finger1); Can.bind($GrabArm_Base3); $GrabArm_Base3.rotateOnce('0 360 0'); sys.waitFor($GrabArm_Base3); $GrabArm_Base2.rotateOnce('0 90 0'); sys.waitFor($GrabArm_Base2); $GrabArm_Swivel2.rotateOnce('90 0 0'); sys.waitFor($GrabArm_Swivel2); $GrabArm_Base1.moveTo($Arm_Pos1); $GrabArm_Base2.rotateOnce('0 -90 0'); sys.waitFor($GrabArm_Base2); } |
Code: |
void main ()
{ setup_objects (); sys.wait(3); GrabCanister($Can_Pos2, $Can2); } |
Code: |
void PlaceCanister(entity CanPos, entity Can)
{ $GrabArm_Base2.rotateOnce('0 90 0'); $GrabArm_Base1.moveTo(CanPos); sys.waitFor($GrabArm_Base2); $GrabArm_Swivel2.rotateOnce('-90 0 0'); sys.waitFor($GrabArm_Swivel2); $GrabArm_Base3.rotateOnce('0 -360 0'); sys.waitFor($GrabArm_Base3); Can.unbind(); $GrabArm_Finger1.rotateOnce('35 0 0'); $GrabArm_Finger2.rotateOnce('35 0 0'); $GrabArm_Finger3.rotateOnce('35 0 0'); sys.waitFor($GrabArm_Finger1); Can.rotateTo('0 0 0'); Can.move(DOWN, 30); sys.waitFor(Can); $GrabArm_Finger1.rotateOnce('-45 0 0'); $GrabArm_Finger2.rotateOnce('-45 0 0'); $GrabArm_Finger3.rotateOnce('-45 0 0'); $GrabArm_Base1.moveTo($Arm_Pos1); $GrabArm_Base2.rotateTo('0 0 0'); sys.waitFor($GrabArm_Base1); } |
Code: |
$GrabArm_Base2.rotateTo('0 0 0'); |
Code: |
void main ()
{ setup_objects (); sys.wait(3); GrabCanister($Can_Pos2, $Can2); PlaceCanister($Can_Pos2, $Can2); } |
Code: |
void main ()
{ setup_objects (); sys.wait(3); GrabCanister($Can_Pos2, $Can2); PlaceCanister($Can_Pos2, $Can2); GrabCanister($Can_Pos1, $Can1); PlaceCanister($Can_Pos1, $Can1); } |
Code: |
void PosPiecesToFire ()
{ $SparkArm_Swivel2.rotateOnce('-90 0 0'); sys.waitFor($SparkArm_Swivel2); $SparkArm_Gun1.rotateOnce('-5 0 0'); sys.waitFor($SparkArm_Gun1); $SparkArm_Base3.rotateOnce('0 120 0'); sys.waitFor($SparkArm_Base3); $SparkArm_Base3.rotateOnce('0 120 0'); sys.waitFor($SparkArm_Base3); $SparkArm_Base3.rotateOnce('0 120 0'); $SparkArm_Gun1.rotateOnce('5 0 0'); $SparkArm_Swivel2.rotateOnce('90 0 0'); $SparkArm_Base3.rotateTo('0 0 0'); sys.waitFor($SparkArm_Swivel2); } |
Code: |
void main ()
{ setup_objects (); sys.wait(3); GrabCanister($Can_Pos2, $Can2); PosPiecesToFire(); PlaceCanister($Can_Pos2, $Can2); GrabCanister($Can_Pos1, $Can1); PosPiecesToFire(); PlaceCanister($Can_Pos1, $Can1); } |
Code: |
void MechCycle ()
{ while (1) { GrabCanister($Can_Pos1, $Can1, $Can1_TubeSnd); PosPiecesToFire(); PlaceCanister($Can_Pos1, $Can1, $Can1_TubeSnd); GrabCanister($Can_Pos2, $Can2, $Can2_TubeSnd); PosPiecesToFire(); PlaceCanister($Can_Pos2, $Can2, $Can2_TubeSnd); } } |
Code: |
void main ()
{ setup_objects (); sys.wait(3); MechCycle(); } |
Code: |
void setup_objects()
{ // SparkArm Binds $SparkArm_Fx1.bind($SparkArm_Gun1); $SparkArm_Light1.bind($SparkArm_Gun1); $SparkArm_Snd1.bind($SparkArm_Gun1); $SparkArm_Gun1.bind($SparkArm_Base3); $SparkArm_Base3.bind($SparkArm_Swivel2); $SparkArm_Swivel2.bind($SparkArm_Base2); $SparkArm_Base2.bind($SparkArm_Swivel1); $SparkArm_Swivel1.bind($SparkArm_Base1); // GrabArm Binds $GrabArm_Finger1.bind($GrabArm_Base3); $GrabArm_Finger2.bind($GrabArm_Base3); $GrabArm_Finger3.bind($GrabArm_Base3); $GrabArm_Base3.bind($GrabArm_Swivel2); $GrabArm_Swivel2.bind($GrabArm_Base2); $GrabArm_Base2.bind($GrabArm_Swivel1); $GrabArm_Swivel1.bind($GrabArm_Base1); $GrabArm_JointUp.bind($GrabArm_Swivel2); $GrabArm_JointDown.bind($GrabArm_Swivel2); } |
Code: |
void FireSparkGun ()
{ sys.trigger($SparkArm_Fx1); sys.trigger($SparkArm_Snd1); sys.trigger($SparkArm_Light1); sys.wait(3); sys.trigger($SparkArm_Light1); } |
Code: |
void GrabCanister(entity CanPos, entity Can, entity CanTubeSnd)
{ $GrabArm_Base1.moveTo(CanPos); sys.trigger($GrabArm_JointUp); sys.waitFor($GrabArm_Base1); $GrabArm_Finger1.rotateOnce('45 0 0'); $GrabArm_Finger2.rotateOnce('45 0 0'); $GrabArm_Finger3.rotateOnce('45 0 0'); sys.trigger($GrabArm_JointUp); Can.move(UP, 30); sys.trigger(CanTubeSnd); sys.waitFor(Can); $GrabArm_Finger1.rotateOnce('-35 0 0'); $GrabArm_Finger2.rotateOnce('-35 0 0'); $GrabArm_Finger3.rotateOnce('-35 0 0'); sys.trigger($GrabArm_JointDown); sys.waitFor($GrabArm_Finger1); Can.bind($GrabArm_Base3); $GrabArm_Base3.rotateOnce('0 360 0'); sys.trigger($GrabArm_JointUp); sys.waitFor($GrabArm_Base3); $GrabArm_Base2.rotateOnce('0 90 0'); sys.trigger($GrabArm_JointDown); sys.waitFor($GrabArm_Base2); $GrabArm_Swivel2.rotateOnce('90 0 0'); sys.trigger($GrabArm_JointUp); sys.waitFor($GrabArm_Swivel2); $GrabArm_Base1.moveTo($Arm_Pos1); $GrabArm_Base2.rotateOnce('0 -90 0'); sys.trigger($GrabArm_JointUp); sys.trigger($GrabArm_JointDown); sys.waitFor($GrabArm_Base2); } void PlaceCanister(entity CanPos, entity Can, entity CanTubeSnd) { $GrabArm_Base2.rotateOnce('0 90 0'); sys.trigger($GrabArm_JointUp); $GrabArm_Base1.moveTo(CanPos); sys.waitFor($GrabArm_Base2); $GrabArm_Swivel2.rotateOnce('-90 0 0'); sys.trigger($GrabArm_JointDown); sys.waitFor($GrabArm_Swivel2); $GrabArm_Base3.rotateOnce('0 -360 0'); sys.trigger($GrabArm_JointDown); sys.waitFor($GrabArm_Base3); Can.unbind(); $GrabArm_Finger1.rotateOnce('35 0 0'); $GrabArm_Finger2.rotateOnce('35 0 0'); $GrabArm_Finger3.rotateOnce('35 0 0'); sys.trigger($GrabArm_JointUp); sys.waitFor($GrabArm_Finger1); Can.rotateTo('0 0 0'); Can.move(DOWN, 30); sys.trigger(CanTubeSnd); sys.waitFor(Can); $GrabArm_Finger1.rotateOnce('-45 0 0'); $GrabArm_Finger2.rotateOnce('-45 0 0'); $GrabArm_Finger3.rotateOnce('-45 0 0'); $GrabArm_Base1.moveTo($Arm_Pos1); $GrabArm_Base2.rotateTo('0 0 0'); sys.trigger($GrabArm_JointUp); sys.trigger($GrabArm_JointDown); sys.waitFor($GrabArm_Base1); } |
Code: |
void PosPiecesToFire ()
{ $SparkArm_Swivel2.rotateOnce('-90 0 0'); sys.trigger($SparkArm_JointUp); sys.waitFor($SparkArm_Swivel2); $SparkArm_Gun1.rotateOnce('-5 0 0'); sys.trigger($SparkArm_JointUp); sys.waitFor($SparkArm_Gun1); FireSparkGun(); $SparkArm_Base3.rotateOnce('0 120 0'); sys.trigger($SparkArm_JointDown); sys.waitFor($SparkArm_Base3); FireSparkGun(); $SparkArm_Base3.rotateOnce('0 120 0'); sys.trigger($SparkArm_JointDown); sys.waitFor($SparkArm_Base3); FireSparkGun(); $SparkArm_Base3.rotateOnce('0 120 0'); sys.trigger($SparkArm_JointDown); $SparkArm_Gun1.rotateOnce('5 0 0'); sys.trigger($SparkArm_JointDown); $SparkArm_Swivel2.rotateOnce('90 0 0'); sys.trigger($SparkArm_JointDown); $SparkArm_Base3.rotateTo('0 0 0'); sys.waitFor($SparkArm_Swivel2); } |
Code: |
void MechCycle ()
{ while (1) { GrabCanister($Can_Pos1, $Can1, $Can1_TubeSnd); PosPiecesToFire(); PlaceCanister($Can_Pos1, $Can1, $Can1_TubeSnd); GrabCanister($Can_Pos2, $Can2, $Can2_TubeSnd); PosPiecesToFire(); PlaceCanister($Can_Pos2, $Can2, $Can2_TubeSnd); } } |
Code: |
////////////////////////////////////////////////////
// // Setup binds and times etc... // //////////////////////////////////////////////////// void setup_objects() { // SparkArm Binds $SparkArm_Fx1.bind($SparkArm_Gun1); $SparkArm_Light1.bind($SparkArm_Gun1); $SparkArm_Snd1.bind($SparkArm_Gun1); $SparkArm_Gun1.bind($SparkArm_Base3); $SparkArm_Base3.bind($SparkArm_Swivel2); $SparkArm_Swivel2.bind($SparkArm_Base2); $SparkArm_Base2.bind($SparkArm_Swivel1); $SparkArm_Swivel1.bind($SparkArm_Base1); // GrabArm Binds $GrabArm_Finger1.bind($GrabArm_Base3); $GrabArm_Finger2.bind($GrabArm_Base3); $GrabArm_Finger3.bind($GrabArm_Base3); $GrabArm_Base3.bind($GrabArm_Swivel2); $GrabArm_Swivel2.bind($GrabArm_Base2); $GrabArm_Base2.bind($GrabArm_Swivel1); $GrabArm_Swivel1.bind($GrabArm_Base1); $GrabArm_JointUp.bind($GrabArm_Swivel2); $GrabArm_JointDown.bind($GrabArm_Swivel2); } //////////////////////////////////////////////////// // // Block movement... // //////////////////////////////////////////////////// void FireSparkGun () { sys.trigger($SparkArm_Fx1); sys.trigger($SparkArm_Snd1); sys.trigger($SparkArm_Light1); sys.wait(3); sys.trigger($SparkArm_Light1); } void GrabCanister(entity CanPos, entity Can, entity CanTubeSnd) { $GrabArm_Base1.moveTo(CanPos); sys.trigger($GrabArm_JointUp); sys.waitFor($GrabArm_Base1); $GrabArm_Finger1.rotateOnce('45 0 0'); $GrabArm_Finger2.rotateOnce('45 0 0'); $GrabArm_Finger3.rotateOnce('45 0 0'); sys.trigger($GrabArm_JointUp); Can.move(UP, 30); sys.trigger(CanTubeSnd); sys.waitFor(Can); $GrabArm_Finger1.rotateOnce('-35 0 0'); $GrabArm_Finger2.rotateOnce('-35 0 0'); $GrabArm_Finger3.rotateOnce('-35 0 0'); sys.trigger($GrabArm_JointDown); sys.waitFor($GrabArm_Finger1); Can.bind($GrabArm_Base3); $GrabArm_Base3.rotateOnce('0 360 0'); sys.trigger($GrabArm_JointUp); sys.waitFor($GrabArm_Base3); $GrabArm_Base2.rotateOnce('0 90 0'); sys.trigger($GrabArm_JointDown); sys.waitFor($GrabArm_Base2); $GrabArm_Swivel2.rotateOnce('90 0 0'); sys.trigger($GrabArm_JointUp); sys.waitFor($GrabArm_Swivel2); $GrabArm_Base1.moveTo($Arm_Pos1); $GrabArm_Base2.rotateOnce('0 -90 0'); sys.trigger($GrabArm_JointUp); sys.trigger($GrabArm_JointDown); sys.waitFor($GrabArm_Base2); } void PlaceCanister(entity CanPos, entity Can, entity CanTubeSnd) { $GrabArm_Base2.rotateOnce('0 90 0'); sys.trigger($GrabArm_JointUp); $GrabArm_Base1.moveTo(CanPos); sys.waitFor($GrabArm_Base2); $GrabArm_Swivel2.rotateOnce('-90 0 0'); sys.trigger($GrabArm_JointDown); sys.waitFor($GrabArm_Swivel2); $GrabArm_Base3.rotateOnce('0 -360 0'); sys.trigger($GrabArm_JointDown); sys.waitFor($GrabArm_Base3); Can.unbind(); $GrabArm_Finger1.rotateOnce('35 0 0'); $GrabArm_Finger2.rotateOnce('35 0 0'); $GrabArm_Finger3.rotateOnce('35 0 0'); sys.trigger($GrabArm_JointUp); sys.waitFor($GrabArm_Finger1); Can.rotateTo('0 0 0'); Can.move(DOWN, 30); sys.trigger(CanTubeSnd); sys.waitFor(Can); $GrabArm_Finger1.rotateOnce('-45 0 0'); $GrabArm_Finger2.rotateOnce('-45 0 0'); $GrabArm_Finger3.rotateOnce('-45 0 0'); $GrabArm_Base1.moveTo($Arm_Pos1); $GrabArm_Base2.rotateTo('0 0 0'); sys.trigger($GrabArm_JointUp); sys.trigger($GrabArm_JointDown); sys.waitFor($GrabArm_Base1); } void PosPiecesToFire () { $SparkArm_Swivel2.rotateOnce('-90 0 0'); sys.trigger($SparkArm_JointUp); sys.waitFor($SparkArm_Swivel2); $SparkArm_Gun1.rotateOnce('-5 0 0'); sys.trigger($SparkArm_JointUp); sys.waitFor($SparkArm_Gun1); FireSparkGun(); $SparkArm_Base3.rotateOnce('0 120 0'); sys.trigger($SparkArm_JointDown); sys.waitFor($SparkArm_Base3); FireSparkGun(); $SparkArm_Base3.rotateOnce('0 120 0'); sys.trigger($SparkArm_JointDown); sys.waitFor($SparkArm_Base3); FireSparkGun(); $SparkArm_Base3.rotateOnce('0 120 0'); sys.trigger($SparkArm_JointDown); $SparkArm_Gun1.rotateOnce('5 0 0'); sys.trigger($SparkArm_JointDown); $SparkArm_Swivel2.rotateOnce('90 0 0'); sys.trigger($SparkArm_JointDown); $SparkArm_Base3.rotateTo('0 0 0'); sys.waitFor($SparkArm_Swivel2); } void MechCycle () { while (1) { GrabCanister($Can_Pos1, $Can1, $Can1_TubeSnd); PosPiecesToFire(); PlaceCanister($Can_Pos1, $Can1, $Can1_TubeSnd); GrabCanister($Can_Pos2, $Can2, $Can2_TubeSnd); PosPiecesToFire(); PlaceCanister($Can_Pos2, $Can2, $Can2_TubeSnd); } } //////////////////////////////////////////////////// // // MAIN // //////////////////////////////////////////////////// void main () { setup_objects (); sys.wait(3); MechCycle(); } |
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