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So - you want to know how to make a minefield...we'll...read carefully because here we go
Step 1) Create a large brush. Texture it with the "Trigger" texture (located in the common texture folder).
Step 2) With the brush selected, right click and select trigger-->multiple.
Step 3) With the brush still selected press "N" and enter:
Key: targetname
Value : minefield
Step 4) In the script file (.gsc) you need to add
maps\mp\_load::main();
And that's it
*bet you thought it would be harder
StrYdeR
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