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Getting to know Radiant
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This tutorial will explain the most important parts of the radiant program to get you started on your 1st map.

 Getting To Know
Hopefully this tutorial will explain the most important parts of the radiant program to get you started on your 1st map.

Hotkeys: (Important keys are in bold)

Escape [Finish/Cancel selection]
Right Click [Move Across Grid]
Shift+Left click [Selects brush]
Shift+Control+Left Click [Selects Face]
Backspace [Deletes brush/entity]
Space Bar [Clones brush/entity]
T [Opens the texture tab]
Y [Patch editing options]
O [Opens the console tab]
P [Opens the preferences]
S [Opens surface inspector]
F [Opens your filters]
G [Opens your groups]
K [Colour selection]
X [Uses the clip tool]
V [Uses the vertex tool]
N [Opens the entities tab]
M [Gives map information]

Buttons: (Left to right)



x-axis flip [Flips on the X axis]
x-axis rotate [Rotates on the X axis]
y-axis flip [Flips on the Y axis]
y-axis rotate [Rotates on the Y axis]
z-axis flip [Flips on the Z axis]
z-axis rotate [Rotates on the Z axis]



CSG subtract [The CoD equivelent of carve - DO NOT USE THIS]
CSG merge [Combine 2 brushes into one - A real timesaver]
Hollow [Hollows your brush to the amount your grid size is set to]

*edit - any CSG function should be used only under the utmost scrutiny and is done so at your own risk...bad things can happen with CSG - StrYdeR


Alt options:

Selection - Select - Select Complete Tall [Selects every brush in your current brush]
Grid - Grid # [Sets your grid size to # units]
Textures - (from austria downwards) [Selects that group of textures - press T to use]
Brush - # sided [Creates a brush with # sides]
Patch - Simple terrain patch [Create a patch of terrain] (will be explained in a different tut)

Camera Controls:

Right Click [Move forward / Move backward / Turn left / Turn right]
Control+Right Click [Move up / Move down]
A [Look up]
Z [Look down]

Tabs:

Texture tab (T) [Displays all the textures in the group you select]



Entity tab (N) [Displays the tab to enter entity information]



Filters tab (F) [Displays texture filters as to which are shown in-editor or not]



Surface Inspector (S) [Adjusts the alignment / sizing of textures on faces/brushes]



I hope this gives you a rough guide as to what a few things are.

Written by KoRnFlakes