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Tutorial by StonedAvenger
This tutorial is written for Adobe Photoshop
First you need to draw or otherwise acquire an image.
The format should be as follows:
Valid texture dimensions (pixels) 64x64, 256x256, 512x1024, 512x512, etc.
RGB
8bits/Channel
Transparent background or solid
textures/darkness/grate_3bars
{
qer_editorimage textures/darkness/grate_3bars
// newer versions of GtkRadiant (> 1.3.8) support masked textures
qer_alphaFunc gequal 0.5
q3map_material HollowMetal
surfaceparm alphashadow
surfaceparm nomarks
surfaceparm nonsolid
surfaceparm nonopaque
surfaceparm trans
cull disable
{
map textures/darkness/grate_3bars
alphaFunc GE128
depthWrite
}
{
map $lightmap
depthFunc equal
}
{
map textures/darkness/grate_3bars
blendFunc GL_DST_COLOR GL_ZERO
depthFunc equal
}
}
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