Members Online»
0 Active | 80 Guests
Online:
|
LATEST FORUM THREADS»
by supersword
Posts: 2 / 97 The Future of MODSonline
In The News by KAZAM3766
Posts: 1 / 486 CoD: Battle Royale
CoD+UO Map + Mod Releases by morgawr
Posts: 1 / 2557 Damaged .pk3's
CoD Mapping by lazygit
Posts: 1 / 3075 heli to attack ai
CoD4 SP Mapping by DrBiggzz
Posts: 11 / 984 New Cod UO Rifle Mod.
CoD Mapping |
Polls»
|
First load up the tutorial3 map and save it as tutorial4.
Before we get cracking, you may have heard me talk about leaks, and I don't mean the vegetables, so what are they?
Quite simply a leak is a hole in your map, if your map has a hole it will not compile and you will see the "**** leaked****" error message when you try and compile it.
To demonstrate this select one of the ceiling brushes and move it in any direction 32 units, now go to the Bsp menu and select "bsp_NoVis". You should see the error mentioned above. Move the brush back into it's correct place.
It's easiest to think of your map as being a series of containers which must be water tight. Imagine pouring water into your map starting at the player start position, this water should not be able to get outside of the map.
Now on with the show...
Using the techniques learnt in tutorial 3 copy the 2 rooms and make the joining passageways so it looks like figure 1. Don't forget to set your grid to 16, and to miter the corners.
The cross shape in the middle is what we a going to turn into our outside area, a small courtyard. First we need to seal the bottom, easiest way is to make a brush that touches the edges of the cross like Figure 2.
You can apply the "1_concrete_floor" texture from the armory collection, to the top face.
Repeat step 3 but place the brush level with the ceiling. Figure 4.
While the brush is still selected apply the blue "sky" texture.
Now we have to fill in the gaps between the sky and the passageways. Make a brush 16 x 160 x 32 and place it as in Figures 5 & 6.
Repeat or copy the brush for the right side.
Figure 7.
These are the flip & rotate buttons, from left to right : flip x, rotate x, flip y, rotate y, flip z, rotate z.
Copy one of the 2 brushes you just made and paste it in the center somewhere. Make sure you are in top view.
Now click on the rotate z button. while the brush is still selected. Place it in the correct position at the top, between the passage roof and sky brush. Repeat for the bottom passage. Make sure all 4 brushes have the "sky" texture.
Now we need a way to get into the courtyard. Punch a hole in the top passageway, 48 x 60 x 80, using the CSG Subtract. Center it in the passageway which joins the courtyard. Make sure it is lined up with the floor of the passageway NOT the courtyard floor. Figure 8.
Copy one of the lights and place it in the center of the courtyard. (Sky lighting will be covered later)
Now all we need to do is tell the game which sky we want to use. Press N to bring up the entity properties window, see Figure 9, scroll down and select "worldspawn". At the bottom type "sky" in the Key box and "tut" in the Value box. For a full list of skies you can use click here. Press N again when you are done to close the window.
Compile and run the map, it should look like figure 10. Now save it as tutorial4, and move on to tutorial 5.
Latest Syndicated News»
Comments: 5
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which... Comments: 5
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ... Comments: 5
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead?
... Comments: 5
Codutility.com up and runn...
It seems to me the like the site is completely dead? Comments: 5
Codutility.com up and runn...
Yeeaahhhh.........
|
Latest Downloads»
OHMY Don Quixote
Call of Duty 2: Maps: Multiplayer (5.76Mb) OHMY Neuburg
Call of Duty 2: Maps: Multiplayer (6.84Mb) OHMY Tebessa
Call of Duty 2: Maps: Multiplayer (7.36Mb) OHMY POW Camp
Call of Duty 2: Maps: Multiplayer (2.15Mb) OHMY Valley
Call of Duty 2: Maps: Multiplayer (5.7Mb) |
Partners & Friends»
|
Site Links and Information
|
Partners
|
Friends
|
Copyright © MODSonline LLC
Tresware Content Management System © 2011
Website Designed by LKFX and Developed by Tresware