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MODSCON 2010 L4D2 Contest
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Left 4 Dead
 
Beginner

How to add campaign music for left 4 dead 2

In this tutorial i am going to show you how to add ladders to your map

A list of common mapping errors and problems.

How to set up and basic hammer editing

While you should strive to make player goals clear through the use of lighting and map design, you will often find that it is helpful to provide progression information on screen.

In this tutorial Valve shows us how to create a package everything for a VPK

Left 4 Dead is a Co-op single, and Multiplayer game. In order to better understand the design behind L4D, you'll need to think diversely in both fields of Level Design

This tutorial outlines the some of the main components that make-up a left 4 dead map

All entities which are new or updated in Left 4 Dead 2.

These skyboxes are available to Left 4 Dead 2 and mods utilizing its content. These skies are HDR capable.

Adding a flouresecent light to your map.
In this tutorial I am going to show you how to set up nav meshes. Nav meshes allow the AI Survivors and infected to move though out the level.

There are many model and material assets from the original Left 4 Dead that are no longer installed by default with Left 4 Dead 2. You can, however, still reference them in your maps.

A Simple and basic overview of how to create maps for Left 4 Dead
 
Intermediate
In this tutorial I am going to show you how to add Elevators to your left 4 dead map
You can use these to cover geometry that players can get stuck on. These brushes insure that the players cannot get stuck or access areas of your map
How to create custom Textures for Left 4 Dead

The last map in each of the campaigns that shipped with Left 4 Dead had a finale where the survivors would need to call for help on a radio, fight waves of infected and tanks in one location, and escape onboard a vehicle. There is also an example of this in the tutorial_standards map.

Part 2 of how to add finale events tutorial

Part 3 of how to add a finale event tutorial

a list of soundscapes for use in Left 4 Dead 1/2.

Adding a flouresecent light to your map.

Panic Events are occasions where the designer forces an infected horde to appear at a certain time. You still will only have limited control over where they will come from, but you can at least have control over them spawning.

Basic instructions for creating a Survival mode map for Left 4 Dead and Left 4 Dead 2

Restricting what is drawn is the best way of improving the performance of any map. In this tutorial, I am going to show you how to optimise your map by using Visibility

Weapon placement capability in L4D2 maps has been expanded and enhanced. While you can still place specific weapon and item entities as in L4D1, the new weapon_spawn allows more flexibility by allowing the A.I. Director to procedurally generate your player's arsenal. Another benefit of using these new spawn entities is that they will provide matching items for both versus/scavenge teams.

 
Advanced

How to add custom sound and music in a Left 4 Dead 2 map.

logic_director_query is a new L4D2-specific entity that, when triggered, returns a value that corresponds with how "angry" the A.I. Director is at that moment. The better survivors are doing, the angrier the Director will be, and the game will be more aggressive it will be in spawning infected.

VMF map instances are a simple yet powerful new tool for map editing. Basically, they let you reference one .VMF into another. Any changes to the file will be reflected in all instances.

 
Scripting

Left 4 Dead 2 vscripts are written in Squirrel, a compilable scripting language similar to Lua.

 
Videos

This is a video tutorial explaining the process of making a simple Left 4 Dead 2 map.

This is a video tutorial explaining the process of making a simple Left 4 Dead 2 map.

This is a video tutorial explaining the process of making a simple Left 4 Dead 2 map