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03/21/2010 12:03 EDT

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We Dontated to PixelEquity
"Mod or modification is a term generally applied to PC games, especially first-person shooters, RPGs and real-time strategy games." 2
 
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MODSCON 2010 L4D2 Contest
Art of War Central
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Aggregated News from the Web
It's a week of bloody downloadable releases for the Wii and DSi, from Castlevania Rondo of Blood and fantasy combat in Rage of the Gladiator on Wii to the DSi's Grand Theft Auto-alike Car Jack Streets and Battle of Giants: Dinosaurs - Fight For Survival.

    DSiWare
    • Zoo Frenzy - $5
    • 101 MiniGolf World - $5
    • Battle of Giants: Dinosaurs - Fight For Survival - $8
    • Car Jack Streets - $8

With the Dragon Age: Origins expansion pack 'Awakening' hitting North American retail shelves on Tuesday, BioWare has unveiled yet another of its characters with screenshots and a trailer.

"Not all the denizens of the Fade identify with darker emotions like rage and pride. Some embody the nobler qualities found in humanity: faith, hope, compassion" and old 'Justice' here, BioWare explains. "A victim of magic gone awry, Justice has been torn from the Fade against his will and trapped in the body of a dead Grey Warden. Lost and disoriented, he seeks a guide to help make sense of this alien world and demonstrate what it means to be human." Hey, that could be you!

Dragon Age: Origins - Awakening comes to PC, Xbox 360 and PlayStation 3 tomorrow in North America, priced at $40. Europe will have to wait until Thursday for the expansion.

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Crackdown 2 developer Ruffian Games today announced that the open-world crime-busting sequel will be released exclusively for Xbox 360 on July 6 in North America, July 8 in Asia, Australia and New Zealand, and July 9 in Europe.

The news is celebrated with a swish video documentary covering its various co-op and multiplayer modes, and the destructive fun players will be able to enjoy with their mates.

A demo is due to arrive before Crackdown 2's launch but until then you can read what our Garnett thought when he got got his mitts on the game recently.

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Introducing the project his studio has been hard at work on for the past two years, inXile Entertainment (The Bards Tale) founder Brian Fargo said that it reflected their desire for a return of the classic dungeon crawl design done with modern technology. He took a trip down memory lane citing many of the classics from his days at Interplay that worked the simple magic of just getting lost adventuring in a dungeon. With that, he took the wraps off of Hunted: The Demon's Forge.

After that introduction, it initially came as a shock to be greeted by an Unreal Engine-powered third-person action game. But as I took in the demo it started to click more with me. This isn't a return to those games; it's a return to their spirit. It seeks to bring out that one more room, one more encounter, next thing you know it's 2am-style obsession.

Posted by Blue's News on Mar. 15, 2010
Posted by Blue's News on Mar. 15, 2010

Posted by Blue's News on Mar. 15, 2010

Posted by Blue's News on Mar. 15, 2010
Posted by Blue's News on Mar. 15, 2010
Posted by Blue's News on Mar. 15, 2010
Posted by Blue's News on Mar. 15, 2010
Posted by Blue's News on Mar. 15, 2010
Posted by Blue's News on Mar. 15, 2010
Posted by Blue's News on Mar. 15, 2010

Posted by Blue's News on Mar. 15, 2010

Watching the Watchers - The Esquire Gamer Never Shoots for the Face.
This is the kind of commentary that you get when you put an old-media critic on the spot and ask him something about video games. Given the importance of video games for… well… masculinity, I can see that Esquire magazine (Marche’s employer) would like someone in those pages to write something smart about them. Yet the rest of Marche’s writing on culture is mostly about movies and TV, and it shows. He writes about video games as someone who doesn’t seem to know a thing about them. (The first protest game? Come on!) And he writes a commentary on a particular game (MW2) without spending enough time with it to know that he sounds foolish. Would a television critic write about a TV show without watching it? Yet that’s the state of the art in high-culture game commentary.

There's a recap on Shacknews of "Making a Standard (and Trying to Stick to it!): Blizzard Design Philosophies," which was Rob Pardo's Game Developers Conference 2010 presentation. In his talk, Pardo looks at things they've done right and wrong over the years in game design. For example, he discusses the failure of the Diablo II economy, citing the economy in World of Warcraft as a success in comparison. Another case in point is made about hero units, describing the disappointment in how they are implemented in StarCraft, and how this was improved upon in Warcraft III.

Posted by Blue's News on Mar. 15, 2010
The Kingdoms Collide Website now offers a public beta for Kingdoms Collide, a fantasy-themed multiplayer modification for Half-Life 2. There are a couple of trailers showing off the mod, and here's word from the description: "Kingdoms Collide offers originality and innovation in gameplay and style. The core concept behind the project was to firstly make a game where the player took on a highly customizable character viewed from third person, but, differently to all current games of this style, we wanted to have balanced and highly skillful combat action that would work in online multiplayer." Thanks Ant.

Posted by Blue's News on Mar. 15, 2010
NVIDIA announces 3DTV Play, an initiative with Panasonic to take 3D technology on the road, showing how to bring 3D to the living room via NVIDIA hardware. This is how they are getting in on the ground floor of the home 3D revolution that Hollywood and others are convinced is upon us. Word is: "3DTV Play software lets you connect any compatible NVIDIA GeForce GPU-powered PC or notebook to 3D TVs for the ultimate, high-definition, big-screen, 3D entertainment experience. By leveraging the processing power of NVIDIA GeForce GPUs, 3DTV Play software delivers the best the PC has to offer: play hundreds of standard PC games in stunning 3D environments such as World of Warcraft - Wrath of the Lich King, Battlefield Bad Company 2, and James Cameron's Avatar™: The Game. You can also watch upcoming Blu-ray 3D™ Hollywood blockbusters, view digital 3D photographs, and even watch streaming 3D movies for the ultimate viewing party. The active-shutter glasses bundled with each VIERA full HD 3D TV sold work seamlessly with NVIDIA GPUs and off-the-shelf PC gaming titles and other 3D entertainment content."

Eurogamer quotes Ubisoft's Maxime Béland saying it is "too early to even think about DLC" for Splinter Cell: Conviction, their upcoming action/stealth sequel. He made the comments as they previewed the game, telling them "Once the game has shipped, we will shift our focus towards DLC content." He also comments on stated plans to release future installments in the series with greater frequency: "I think it's a great thing, for you and for us," he told them, "as long as we keep focusing on making great experiences with high quality production values."

Apparently Daylight Savings Time began in the USA yesterday. Not in the UK, no, yesterday was simply when we celebrated Mother's Day. We panic you on Sunday, then you panic us on Monday as we realise we're an hour late for work. Hello there, Internet.