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9 years ago a group of internet friends got together to create something unique - a WWII shooter that was different than anything else that was out there. The Red Orchestra mod was ahead of it's time with several features that were cutting edge/first of their kind that are either now standard in most shooters (like 3d ironsights, etc) or have yet to be matched (3d scopes, etc).
In 2005 this group of friends got together and started a company to make a retail game out of the mod that they created. This game, Red Orchestra: Ostfront 41-45 once again set a new standard for tactical shooters. But created on an extremely limited budget and with no marketing funds there was a limit to what the team could achieve.
In 2006 the team set out to make the WWII game that they always wanted Red Orchestra to be. Over the next 5 years there were many ups and downs in the development of the game (chasing publishers for funding who were only interested in console, etc). In 2009 with the release of Killing Floor Tripwire was finally in the position to staff up and complete Red Orchestra 2.
Now in 2011 we are finally read to unleash our WWII masterpiece on the world. The game is of course not perfect (what game is), and many beloved features had to be cut along the way to ensure the game would ever get finished. But I think when the dust clears everyone will see that once again this team, founded out of a group of simple gaming fans just like all of you, has raised the bar for all of the other shooter developers out there in terms of features and gameplay.
I sincerely hope that all of you enjoy the game as much as we do. Sure there will be issues, but you all know Tripwire and anything we missed before shipping, we'll fix just as soon as possible. And speaking of Tripwire traditions, we have some AWESOME free content and updates planned for RO2.
So today it begins, another long ride with a Tripwire game. Sit down, buckle up, lock and load, and enjoy the ride!!!
John Gibson
Tripwire Interactive President
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