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Source for Xbox 360

Posted by foyleman in Half-Life 2 on Oct 16, 2006
The Source engine can now be used to create Xbox 360 games according to this new press release. I wonder if this means we'll soon be able to make mods for the console and offer them on Xbox Live. Read on for the official release.
SOURCETM FOR XBOX 360 AVAILABLE NOW
Leading Engine Technology for Microsoft's Next Generation Console


Bellevue, WA - October 11, 2006 - Valve®, an entertainment and technology studio, is pleased to announce the availability of the SourceTM engine technology as an official middleware solution for developers on the Xbox 360TM video game and entertainment system from Microsoft.

Source, the technology that powered Valve's Half-Life® 2, is already the benchmark game technology on Microsoft's Windows platform, offering state of the art performance in graphics, networking, artificial intelligence, physics simulation and more. The version of Source, available for Xbox 360, is optimized to utilize the platform's advance graphics hardware and offer full support for Xbox Live®.

"The combination of Source and the Xbox 360 provides game designers throughout the industry the chance to create powerful entertainment experiences," said Gabe Newell, president and co-founder of Valve. "Whether they're pursuing a traditional FPS, RTS, RPG or delving into new genres, Source and the Xbox 360 are designed to offer the flexibility and tools to allow designers to pursue any design imaginable."

For more information about licensing Source or leveraging any of Valve's technologies, please email Jason Holtman (jasonh@valvesoftware.com).

About Valve
Valve is an entertainment software and technology company founded in 1996 and based in Bellevue, Washington. The company's portfolio of entertainment properties includes Half-Life®, Counter-StrikeTM, Day of Defeat®, and Team Fortress®. Valve's catalog of products accounts for over 20 million retail units sold worldwide, and over 80% of the PC online action market. In addition, Valve is a developer of leading-edge technologies, such as the Source game engine and Steam, a broadband platform for the delivery and management of digital content. For more information, please visit www.valvesoftware.com

Xbox, Xbox 360, and Xbox Live are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries.

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