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D3 1.3 Update

Posted by foyleman in DOOM III on May 25, 2005

Patch 1.3 has been released for Doom III. The downloads for the patch can be found on the id FTP server, on http://www.doom3.com and on the torrent tracker. The update is available for Windows and Linux.

Also, you can find a update to the SDK which includes game source code for the Resurrection of Evil expansion pack.

Below is a list of Fixes and Updates in this patch.

Fixes & Updates in 1.3:
============================
- PunkBuster(TM) support has been added.
- EAX(R) ADVANCED HD(TM) support in the sound engine contributed by Creative
Labs(R). Doom 3 base game comes with room reverb data.
- To utilize EAX(R) ADVANCED HD(TM) in Doom 3, you must have 100% EAX 4.0
compatible sound card. Please refer to your sound card manufacturer for
details on whether or not your sound card supports EAX 4.0.
- Sound Blaster(R) Audigy(R) 2 users who wish to utilize the new EAX 4.0
feature in Doom 3 should download the latest Creative Beta Drivers for the
card released on April 5th, 2005. Not using these drivers may result in game
instability while using EAX 4.0.
- Server provides .pk4 file download URLs (http/ftp), client has internal
download.
- New class of .pk4 files: 'addon paks' are only referenced when the map is
loaded in.
- .pk4 downloads and addon paks come with a number of fixes to the 'pure
server mode' filesystem code.
- Fixed ragdoll bounciness.
- Fixed how Doom 3 detects LAN client vs. Internet clients.
- LZW compression of render demos.
- Fixed command line parameter passing.
- Added a QuakeIII-style graph of the connection quality for network clients
controlled with net_clientLagOMeter cvar
displays a graph of how much the client predicts ahead of the server
note that you can change the minimum predict ahead of a client by
setting net_clientPrediction

Changes relevant to mod developers (SDK):

- Added UploadImage to idRenderSystem interface. This lets the user blit
images to the renderer.
- Supports fs_game_base; this lets you base a mod off base game + d3xp +
your own content.
- Most of the download redirection is handled in the game code, and can be
extended.

Linux specific:

- ALSA device opened non-blocking to avoid hangs.

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